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Willem
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Canada
Dec 2001 time: 00:18
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I've been experimenting with these colorless units, land based versions of the Privateer. I even found some cool graphics for them, thanks to a few unit creators over at Civ Fanatics. I was a bit concerned that I might be making things a little to easy for myself that way, that the AI wouldn't be able to use them properly. Well there's been this one area in my last game where I've had to fight them off continously, sometimes 3 or 4 at a time, compliments of India. They'll come in and attack anything that moves, especially my Workers.
I decided to pack in that game in the Industrial Era, to make some changes, and figured I'd have a look around using the cheat. Well good lord, at least 90% of India's cities were producing these units, and he had a decent sized empire. If I would have kept going, I would have ended up fighting off wave after wave of these pesky interlopers. So if anyone is wondering whether using them is cheating, not a chance! I think they add an interesting challenge to the game, and they certainly keep me on my toes during peacetime.
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Mizaq
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San Diego
Nov 2001 time: 21:18
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I think colorless units are like pirates and terrorists. Other countries suspect they are sponsored by you, but can't proove it to the international community. The diplomacy doesn't seem to be sophistacted enough to handle all the what-ifs, and there isn't an event tab in the editor *sigh.*
Wouldn't that be something if you attacked another civ with enough privateers that they initiate a naval blockade of your cities or start raiding your coastal installations themselves in retaliation?
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Willem
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Canada
Dec 2001 time: 00:18
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Hey Dark Sheer, nice to see you hanging out here at Apolyton. When does everyone here start to see some of your great units? I really like the Bandit, it's perfect for a colorless unit.
I tried playing with the submarine flag, but it was a bit much for me. I like to able to see what just whacked the unit that was in my border post, at least it gives me the chance to counterattack. Plus I noticed that the AI is uncanny when it comes to spotting them when they're not supposed to. I do have one unit with that ability, a Saboteur, but it's only a 1/1 so it can't do any major damage to anyone, except to Workers. It has paradrop range 6, 2 moves, all terrain as roads. I haven't tried it out yet, but the idea is for him to drop behind enemy lines and pillage whatever he can, before he's intercepted and destroyed.
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Dark Sheer
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Penang, Malaysia
Jan 2002 time: 13:18
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quote: Originally posted by Willem
Hey Dark Sheer, nice to see you hanging out here at Apolyton. When does everyone here start to see some of your great units? I really like the Bandit, it's perfect for a colorless unit.
I tried playing with the submarine flag, but it was a bit much for me. I like to able to see what just whacked the unit that was in my border post, at least it gives me the chance to counterattack. Plus I noticed that the AI is uncanny when it comes to spotting them when they're not supposed to. I do have one unit with that ability, a Saboteur, but it's only a 1/1 so it can't do any major damage to anyone, except to Workers. It has paradrop range 6, 2 moves, all terrain as roads. I haven't tried it out yet, but the idea is for him to drop behind enemy lines and pillage whatever he can, before he's intercepted and destroyed. |
Hi Willem
I do hangout at Apolyton too. Its just that I tend to post less here as compared to CFC. 
As to my units' animation, anyone can grab them from Civfanatics and post them here on my behalf. I am ok with that. 
As to the submarine flag, it works well as the Bandit unit retreat when its down to 1hp and at least it will not get destroyed as the AI can no longer see it. I use to have my Special Ops units (hidden nationality but without submarine ability) in modern time get hammered by the AI (the AI will throw everything at those units eventhough the unit can take alot of punishments) so I always need to move a whole stack of my Special Ops instead of 1 so they have a chance of survival 
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