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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:18
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I could solve your problem. But only when they release the damn SOURCE CODE.
That's spelled:
S, O, U, R, C, E, [SPACE], C, O, D, E
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Alex
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Brasil
Mar 1999 time: 02:18
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Yes, the AI builds strange things on the strangest moments.
In my last game, there was a bloody world war involving at least four out of six civs. Suddenly, I get the message that "Civ A is building Happiness Wonder X", followed by similar messages involving all the other civs. With the new tech trading system (post-1.17), one of the civs discovered the tech that allowed Wonder X and soon all civs, even those at war, started to build the damn thing.
The AI, of course, does not value things the way we do. For it, a cultural building is important no matter when or where.
Now I know that what Willem suggested CAN be implemented... because you just have to tell the AI to build the FP on a city that is located at least X number of squares from the capital.
Similarly, the AI could be instructed to build only military units whenever there is a war. But then its cities would riot endlessly... unless war weariness does not affect it. If this is true, then this "sub-routine" could be implemented, I guess.
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Willem
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Canada
Dec 2001 time: 00:18
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Well I don't think that's bad, I'll always try to build a Wonder if I'm at war, if it comes up. If the opportunity arises, you have to take advantage of it, or someone will beat you to the punch. And it's only one city out of production, that's not going to make that much of a difference really.
The bulk of everyone's forces are units that have been built previously, anything constructed during the conflict is not going to tip the scales that much. It might help, but the outcome is already determined if there was no pre-planning. That's why the AI quite often does so poorly, it can't make plans for an adequate future offence/defence, it only relies on the units it's created on a whim. "Hmmm, I have these 5 Archers I built a hundred years ago, let's get those guys into the fray."
As for the FP, that's a very small detail that might help make the AI a bit more challenging. Forcing it to build no closer than say 35 squares from the Palace would go a long way towards making the AI civ more efficient, and wouldn't be that difficult to implement. They're doing the same sort of thing with the civ spacing in the World Sizes area of the editor. Just building it right next door to the Palace is simply ridiculous.
Last edited by Willem on 11-03-2002 at 09:40
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steelehc
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Alaska
Dec 2001 time: 20:18
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The FP right next to the Palace is a sign of weakness. Awkwardly put, this means that the AI does not build efficiently.
[QUOTE]I could solve your problem. But only when they release the damn SOURCE CODE.
That's spelled:
S, O, U, R, C, E, [SPACE], C, O, D, E[/QUOTE
WTFIT? I thought SOURCE CODE was spelled "J, H, I, I, G, Z, Z, 8, [SPACE], *, %, F, 65762, @!, JGS"
Why did you do that?
Steele
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MonsterMan
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Stockholm, Sweden
May 2001 time: 06:18
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quote: Originally posted by Thrawn05
I could solve your problem. But only when they release the damn SOURCE CODE.
That's spelled:
S, O, U, R, C, E, [SPACE], C, O, D, E |
They didn't pay their programmers for years constructing the program to just give it away to their competitors. Releasing the source code is asking for too much from any computer games company.
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DrFell
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LOL Forbidden Palace right next to the capital? Hehehe. You have to admit some of the stuff the AI does is pretty funny.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Some of the Happiness wonders are absolutly CRUCIAL on civ III, and i'd build them whether i was losing a war or not, The Sistine Chappel can turn the tide of any game.
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Sze
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I've sen the AI build a FP in the same city as its palace. How's that for a waste of respources?
Another time I was at war with the French and they started building a wonder in a city that I was actively attacking and was one turn away from taking. Once I had taken that city, the French started building the same wonder in the next adjacent city, which I took two turns later. :sigh:
The AI sucks. I'm not expecting Deep Blue, just an AI that doesn't go out of its way to beat itself.
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