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Willem
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Canada
Dec 2001 time: 00:18
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In my last game, I came across a defensive set up that finally gave me a good excuse for building Fortresses. What I did was build one in every other square in front of my border cities, then put a bombard unit in each one, along with a defensive unit. This left a gap in between the them, which the AI would try to go through in order to get to my city. And everytime it did, my bombard units, at least one on each side, would be able to get in a shot or two. By the time the enemy units reached my city, they were usually fairly damaged, and not as much of a threat. This worked especially well when I got Artillery, since with the extra range, I was able to get in more shots on the unit, making them easy pickings for my Cavalry.
Spacing them two squares apart also has the advantage of making them much easier to reinforce. It kind of works like Vel's Yang strategy, in that a unit can quickly move to the Fortress from the city, and still be able to Fortify, which gives it a 25% better defence on the next turn, when the enemy civ attacks.
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Capt Dizle
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It is nice to set up a killing field by building fortresses on hills and mountains. The AI will bypass strong points and advance on flat tiles where they are easy pickings. I still think that the fortresses are too weak.
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DrFell
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If stacked death was brought back (which made it easier for the defender, I thought they were supposed to be making war harder in civ3?) or ZOC and a higher defence value, then the fortress might just become valuable.
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DrFell
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They still don't sound too useful for MP. I used to use fortresses when I was attacking in MP, to protect my units waiting outside cities. You could also use them for defence but they were less useful. But in civ3, they have like many other things been relegated to once in 100 game specialist functions.
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Cuervo72
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A gov't cubicle.
Mar 2002 time: 00:18
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I used one (well, two actually) at a major choke point basically connecting two large continents, mine to the north and the Egyptians to the south (an obvious use). They expended a few forces trying to get through...what was unfortunate for the AI is that they never attempted to cross the 3 squares of water separating our lands....
Once I acquired all the Egyptians land (within reason, I left them with a few ex-Roman cities), I would have liked to have gotten rid of them, but couldn't selectively pillage...didn't feel like destroying my mines/roads.
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Capt Dizle
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I think the correct defense factor of a warrior fortified in a mountain fortress would be 2.75.
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Mikel
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Scotland
Apr 1999 time: 05:18
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Could someone explain to me ZOC? I find that my units in a fortess will not always attack the enemy as they march past. Do your units need to be fortified? I used this set up of a fortress in every other square but not a single shot was fired as the Egyptians headed over my borders and razed my cities (2 infantry, 2 cavalry, and 2 artillery in every fortess).
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rpodos
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Don't forget, fortresses also act like barracks, and quicken healing.
R
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Ethelred
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quote: ZoC doesn't really work very well in the game, sometimes they take a shot, sometimes they don't. I find usually they don't. |
Thats a bit of an illusion. They do take a shot every time they can. You only see the hits.
For some reason Firaxis decided not to show the misses on zone of control attacks. A mistake considering how many people think the units are trying to fire. The same for coastal defenses. You never see the damn things fire even when they take a hit on one of your own ships so they seem even more worthless than they really are.
I set up a city with two fortresses as redoubts in one game. It was my only city on the Japanese continent and I wanted to keep it as a landing zone if I ever went to war with them again. Never got to see the forts in action because the Japanese never went to war with me again in that one. I never picked on them either as it was more convenient to fight the Romans and then the French.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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I once had a massive line of Fortresses when i had a WW1 Type war. I'm not sure whether it was really the best idea, but the situation was i had a ton of defense units (Infantry when I upgraded) but not got tanks yet. I didnt want the Japs getting into my mainline and start playing havok pilliging. I also kinda hoped i'd get a WW1 situation but it didnt really work.
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Über KruX
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i tried that once, fortressing up a long border, but somehow america's borders expanded OVER the fully loaded fortresses and they kicked me out of my own defences.
another reason military occupation should be allowed.
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