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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:18
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I'm trying for my first Deity win via AC. It's 1885, I'm in Democracy, getting a tech every 3 turns currently. I received a suggestion elsewhere on this forum to use tech gifiting to keep my beaker costs down.
I do downloaded the Tech Gifting piece from the Great Library and still need to study it a bit before implementing. Gotta say, this is one of the most counter-intuitive concepts I've found in the game.
Here's the problem...
I'm Orange and Supreme. That means the Key Civ is Purple. But I killed that civ! Remaining in the game are --
Zulu = green
Persian = light blue
Celts = white
Since Purple doesn't exist, I can't gift them.
Holy Missing Colors, Batman! We've killed off our Key Civ!
The Tech Gifting text reads in part -- "When a civ is destroyed, your Power Rating may chnage. If the destroyed civ occupies the Turn Position corresponding to your new PR, you will be much higher in techs (since they now have none) and would have to pay the ighest possible beaker cost."
That's the only reference I found (quick scan only) to changes relating to dead civs.
If the Power Rating chart shifts when civs are deleted, that means my civ (Orange) would shift to the top, making me my own key civ. That would mean gifting until I drop in the ratings, to drop my beaker cost. That just feels WRONG!! (I want, I NEED to be Supreme!!)
I'd like some insight on this before I start gifting techs to my opponents. Can anyone tell me whether -- and, more importantly, exactly how -- the Tech Gifting technique is used in this situation?
If it's of any help, I'm attaching the current gamesave...
Attachment: -jrabbit 1885.zip
This has been downloaded 1 time(s).
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debeest
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Jrabbit, I think you're right; the only way to avoid paying the maximum science-cost penalty will be for you to drop into second place on the power graph. Your power rating can change when a civ is eliminated, but only if that civ was stronger than you. Your orange civ will not "shift to the top." Your own color doesn't matter (more or less); what matters is your power graph position. As long as you're supreme, your key civ will be purple, and purple, being extinct, has no techs. Moreover, gifting techs isn't likely to change your position on the power graph, although in a close situation it can. Population is usually the main determinant of power graph position. I agree, the whole thing is hugely inintuitive.
This is why if you expect to be supreme and you really want to win, you should play a purple civ. You won't get a bonus, but you won't pay the much larger penalties either.
RAH is right. Pay the penalty, stay supreme, and crush them.
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La Fayette
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albi, france
Oct 2000 time: 06:18
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Jrabbit
'They' told you everything that matters. May I sum up?
1) Tech gifting is not necessary to win at Deity level.
2) If you wish to forget about tech gifting, choose the purple civ (you get no bonus, but you don't get any malus either, and that is much more important).
3) If you are trying to be recordholder of some kind (especially playing OCC), then read and reread samson 's masterpiece. It will teach you that you can get even better results by choosing another colour and gifting techs to the right civ at the right time (which means gifting to the purple civ as soon as you get supreme).
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debeest
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If you're supreme, the purple civ is your key civ. If you give the key civ ALL of your techs, your science cost drops to the maximum basic cost of 26 beakers per tech-number. That should drop your current science cost to about 2600 to 2700 per tech. Whether this will still work now that you're doing future tech, I don't know, but I certainly think you should try.
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debeest
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Quite right, map size matters. However, although I don't remember whether Samson or anyone ever did a thorough study other than mid-size, I was pretty sure that large size doesn't double the base science cost. However, if you've given the Indians all of your techs and it's still 50 beakers per tech#, I'd have to change my mind. Are you playing on a larger map than the "large" model? Maybe that would explain the extra-high cost.
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