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Dida is offline Dida
Prince

Jan 2000
time: 05:18
  Old Post 11-03-2002 22:56 Visit Dida's homepage!
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#1 Report this post to a moderator
Plausible ideas for the next patch Remove this text

Alrite, here is what I think should be included in the next patch:

1) AI do not trade tech in your turn.
2) AI more willing to talk about peace when losing the war badly
3) AI should offer a fair deal more often, no more silk for 300 gold + tech1+tech2 + luxury kind of bullshit.
4) re-enable peace time city trading please. (the current Firaxis stands on this issue is : We cannot do it right, so we just disabled it. The whole game has so many bugs, why don't you just not release the game? Once you release it however, you are responsible to make it work@!!! )
5) give a go-to-ship command
6) fix the infantry kill your own worker bug
7) Sometime, units fortified in a city would disappear, fix that bug
8) Make bombardment damage units most of the time, not always kill citizens and improvements. (yeah, the US bombing of Afrigan did kill some citizens, and destroy some hospitals, but, these are accidents, we hit Taliban military installment most of the time)
9) Please, give me the option to turn off 'auto wakening units'
10) auto wakening unit sequence still needs improvement.

TO BE CONTINUED...

Scooby_Doo is offline Scooby_Doo
Chieftain
Bristol, UK
Feb 2002
time: 05:18
  Old Post 12-03-2002 00:15
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Support Apolyton buy from Amazon

I personally would like to see the UN have more power in the game, the code is basically there from SMAC (As I understand, I've never actually played it though, sadly) So you would have thought that something similar could be implemented to spice up the endgame.

Also, fixing the bugs you mentioned (although I thought the AI trading had been fixed last patch?)

Other than that, things are going well, I think.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:18
  Old Post 12-03-2002 06:08 Visit BeBro's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

- more terraforming
- air power (at least bombers) should can sink ships/destroy units
- fleets similar to armies (edit: perhaps they could be made available onle in the modern age ---> task forces with battleships, or carrier battle groups)

...and a lot of things I´ve forgotten...

Dida is offline Dida
Prince

Jan 2000
time: 05:18
  Old Post 12-03-2002 06:44 Visit Dida's homepage!
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

Plane should be able to sink ship for game balance, but they should be able to seriously damage any unit.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:18
  Old Post 12-03-2002 10:00
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#5 Report this post to a moderator
Increase Your PM Length

With 1.17f, Firaxis allowed all civilizations to upgrade their to and from their UU's, which was a good thing. However, they overlooked one slight problem. The Aztecs.

Their UU, the Jaguar Warrior becomes obsolete as soon as they discover iron working. However the average Aztec player will still be wanting to continue building their JW hordes regardless of the fact they could build swordsmen.

My proposal: Remove the upgrade option for the Aztec JWs.
Its fine for other UUs, but this one must be stopped!!




Oh, and kill the Domestic Nag

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 12-03-2002 18:42 Visit Thrawn05's homepage!
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#6 Report this post to a moderator
Got spare money?

quote:
Originally posted by Skanky Burns
With 1.17f, Firaxis allowed all civilizations to upgrade their to and from their UU's, which was a good thing. However, they overlooked one slight problem. The Aztecs.

Their UU, the Jaguar Warrior becomes obsolete as soon as they discover iron working. However the average Aztec player will still be wanting to continue building their JW hordes regardless of the fact they could build swordsmen.

My proposal: Remove the upgrade option for the Aztec JWs.
Its fine for other UUs, but this one must be stopped!!

Oh, and kill the Domestic Nag



You can always edit the upgrade path. I fiddle with it myself. Swoardsmen/Legionary/Immportals/Longbowmen upgrade to riflemen. I also upgraded frigates/Man-o-war to ironclades, and from ironclades to destroyers. I upgraded Calvary/Cossaks to modern armor.

I did this cause I don't like disbanding 100s of units at a time. It also keeps the build list short and clean (why would I want to build swordsmen in mordern age?)

kailhun is offline kailhun
Warlord
Leiden, The Netherlands
Nov 2001
time: 05:18
  Old Post 12-03-2002 18:52
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Re: Plausible ideas for the next patch Support Apolyton

quote:
Originally posted by Dida
Alrite, here is what I think should be included in the next patch:

1) AI do not trade tech in your turn.


Agreed, but they can take into account that you just sold it so that the price on this second deal drops as more civs have the tech you're selling

quote:

2) AI more willing to talk about peace when losing the war badly


Agreed. This 'death before dishonor' attitude is boring.

quote:

3) AI should offer a fair deal more often, no more silk for 300 gold + tech1+tech2 + luxury kind of bullshit.


I never trade for silk. It's just too expensive. In fact, I'd say I give up on about 50% of the deals I try because the AI is trying to scr*w me over. Although I always trade my luxuries. Money (or whatever) is always better than luxuries lying around.

quote:

4) re-enable peace time city trading please. (the current Firaxis stands on this issue is : We cannot do it right, so we just disabled it. The whole game has so many bugs, why don't you just not release the game? Once you release it however, you are responsible to make it work@!!! )


So give me (e.g.) city1 for monarchy in peacetime has been disabled. I wondered about that.
Bring it back.

quote:

5) give a go-to-ship command

What?

quote:

6) fix the infantry kill your own worker bug


Don't think I ever met this one. But, fix it.

quote:

7) Sometime, units fortified in a city would disappear, fix that bug


This would explain some empty cities. Or it could just be my own carelessness.
Fix bug.

quote:

8) Make bombardment damage units most of the time, not always kill citizens and improvements. (yeah, the US bombing of Afrigan did kill some citizens, and destroy some hospitals, but, these are accidents, we hit Taliban military installment most of the time)

Nah, don't agree with this one.

quote:

9) Please, give me the option to turn off 'auto wakening units'


Toggles would be nice on many things.

quote:

10) auto wakening unit sequence still needs improvement.


Don't really use this, so don't need improvement myself.

quote:

TO BE CONTINUED...


It would be nice if they did something about the 'speed of tech post 1.17'. I don't know what has changed, but the Ai tech development(/trade) seems to fly by.

Robert

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:18
  Old Post 12-03-2002 19:43
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#8 Report this post to a moderator
Re: Plausible ideas for the next patch Support Apolyton buy from Amazon

quote:
Originally posted by Dida
Alrite, here is what I think should be included in the next patch:


1) AI do not trade tech in your turn.

- it doesn't anymore (1.17f)

2) AI more willing to talk about peace when losing the war badly

- don't know about this

3) AI should offer a fair deal more often, no more silk for 300 gold + tech1+tech2 + luxury kind of bullshit.

-no, the AI should be ruthless, otherwise game becomes too easy for the human player!

4) re-enable peace time city trading please. (the current Firaxis stands on this issue is : We cannot do it right, so we just disabled it. The whole game has so many bugs, why don't you just not release the game? Once you release it however, you are responsible to make it work@!!! )

-possibly, although the potential for abuse of this option is so high... better to think up another diplomatic option, like for example trading units?!

5) give a go-to-ship command

-yes would be nice and save time

6) fix the infantry kill your own worker bug

-don't know about this?!

7) Sometime, units fortified in a city would disappear, fix that bug

-or this?

8) Make bombardment damage units most of the time, not always kill citizens and improvements. (yeah, the US bombing of Afrigan did kill some citizens, and destroy some hospitals, but, these are accidents, we hit Taliban military installment most of the time)

-agreed, but this can be done in the editor at present. Currently they are set to 16, but you could increase them if you wish..!? I'm considering upping the bombard value of improvements only, which would help the AI since they rarely bomb cities, more often they target surrounding improvements.

9) Please, give me the option to turn off 'auto wakening units'

-?

10) auto wakening unit sequence still needs improvement.

-?


I would like to see:

11. AI use sacrificing population more sparingly. When they are in Communism government during war the AI will sacrifice so much that all their cities end up size 1 with 1 entertainer...i.e. completely useless.

12. On a similar line, i'd like to see the sacrificing penalties brought down from 40 turns to somewhere more manageable for the AI, maybe 10 for instance?!

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