 |
|  |
 |
|
AzNtoccata
|
 |
San Diego, CA
Jan 2001 time: 21:12
|
|
With all the trade contreversy crap, I think that cities automatically trade their goods for the highest bidder and buy stuff that are lowest price (common sense, doesn't require some damn king to tell what people to do). My earlier idea of city zoning has something to do with this. Factories that are not controlled by you and don't work on government projects produce private goods such as clothes, diamonds, furs (should change over time to oil and uranium stuff like that). Cities should have random "wants", but the world should be pretty balanced (leave that to the programmers). Depressions are now possible and random events and cause wants to decrease. You can also limit trade to civilization as punishment during diplomacy (remember, goods that come in mean trade, trade means $$$, beakers, and goblets).
|
|
|  |
 |
|  |
 |
|
New Yorker
|
|
New York, New York
Jan 2001 time: 05:12
|
|
Dudes, AzNtoccata(man you couldn't pick a shorter name) is right about people just trading but something similar to SMAC, where trading between nations would be represented as commerce but this kind of commerce would just between minor companies & krap like that
the second type of trading i had in mind are those massive trade routes, trade routes like the Silk Road, these massive trade routes would be shown like in CTP 2 & you can pirate these major routes
to me there should be another two types of something, goods. basically raw goods like that has been traded throughout all the civ games & a new one, industrial goods, these are only produced in nations with specialized industies(you know there was indusries before the industrial revolution). these specialized industies would get a huge boost from the industrial revolution & therefore in turn a huge boost in profits from these industrial goods
i know i went off the topic a bit but what the heck, gotta to express yourself
-----------------------------------
in New York, the rats out numbered people 9 to 1,& you thought you got pest problems?
[This message has been edited by New Yorker (edited January 14, 2001).]
|
|
|  |
 |
|
markusf
|
|
Imperialism 2 has a great trade model.
Gold and gems contribute directly to your treasury at the end of the turn. To build a ship you must collect lumber, saw it, get iron and coal, and make steal, then 4 lumber and 5 coal will make you a ship. At any point in time lumber coal and iron etc can be sold on the open market to any other civ at a price you set. This would allow you to corner the world market in 'oil' for instance...
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|