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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Hi again, and thanks again to everyone who responded to my question about AI subversion. Here's another thing I've been wondering about: why are capitals important, in game terms? The manual says they are, and I've tailored my own conquest strategies to sacking capitals as early as possible, but I'm not sure what effect losing the capital has on a civilization. In theory, it should increase corruption, but most of the time the AI civ I attack is fundamentalist of communist, so they don't have a corruption problem. I suppose it makes bribing a city to revolt easier (since proximity to the capital is an issue), but does it do anything else? And a related question: once a capital is sacked, does the empire lose its capital forver, or can it just build a palace in a remaining city? TIA.
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But there must be a war! I've paid a month's rent on the battlefield!
-- Rufus T. Firefly
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I was always under the impression that at Deity the AI just created a new palace instantly so the spaceship could carry on. Am I wrong? Why has this never had any effect for me?
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RedGreen
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Angleton, TX, USA
Sep 2000 time: 05:12
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I thought whenever you capture a capital, that civ's spaceship is recalled;however, I had this experience in a game at the King level-large world: I had eliminated all but one civ (Indian-purple) by the 1930's when the purp's launched a shaby spaceship (one module). I was not worried because I had an invasion force ready pounce on their capital. I waited until three turns before their ship was scheduled to land. I captured the purp's capital 4 times before exhausting my invasion force...each time they moved their capital, their spaceship was still flying on schedule!!! I was shocked when they landed their stinkin' spaceship ahead of my super 4-module spaceship. So, WHASSUP with that?!!! Is this a defect in the game or is there some way of knowing when a spaceship will not be recalled? Also, I was wondering if anyone has ever seen the AI build a spaceship with more than one module. I'm a newbie and I'm perplexed!
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Barington
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London UK
Aug 2000 time: 05:12
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[I was quite honestly very surprised at how many people swore by fundamentalism as the only government to be in as well as the lack of supporters for Democracy (my hands down first choice)
I am totally with you there. Balancing happiness and keeping your senate happy etc seems to me much more interesting than winning under fundy or communism. I only ever go monarchy/democracy.
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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I only go Democracy, Republic or Monarchy (I only Republic cause I hate the monarchy). I think it is more interesting. I also try not to use martial law when possible. Is this taking my liberal politics too far?
First thing I do with any new game is read the manual, they are often the best bits. That said I spent a day at work recently writing a mini manual for a colleauge I'd persuaded to give the game a go. I thought givining him the whole thing would put him off. Does anyone know if there are any other Civ II mini manuals out there?
[This message has been edited by johnmcd (edited October 06, 2000).]
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Emperor10
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Funny you should mention that, I've always thought "Democracy"(Democrat?) in Civ 2 is like having a liberal government, while "Republic"(Republican?) is like having a conservative government. In Democracy you get to tax the people 100%, your citizens are always on the verge of rioting, and that pathetic peace-loving Senate is always throwing a wrench in your conquest plans. On the plus side, with all that ivory tower intellectualism, your science levels flourish. In a Republic the maximum tax rate is 80%, so at least they get some of thier money back, the Senate is far more supportive of the military, and the citizens are less fickle in trying to collaspe the government. Of course in exchange for this relative stability, you don't get many of the bonuses associated with Democracy.
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Didymus

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Washington DC, USA
Aug 2000 time: 00:12
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quote:

Originally posted by Emperor10 on 10-10-2000 09:45 PM
In a Republic the maximum tax rate is 80%, so at least they get some of their money back, the Senate is far more supportive of the military, and the citizens are less fickle in trying to collapse the government. Of course in exchange for this relative stability, you don't get many of the bonuses associated with Democracy.
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Well, you get the money bonus. What else matters?
"Gimme money, that's what I want, yeah ..."
Actually, I learned the (very) hard way that the other benefits matter, having lost two cities to a fundy gov't during the space race. PITA!
And, finbar, I have lost my capital prior to masonry. Oh Lord, that sucked . I don't recall details, but I'm confident I gave that game up.
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