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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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Civ2 rocked but the military kinda sucked...more tactics--land should have more effect in the game. I don't want battles to end like they did in civ-not fight to the death, fight for like about 3 rounds rather than to death. Sea and air warefare should be improved greatly like air should have transports that can paradrop troops--some of the smaller sea units can bombard from the rivers, rivers have longdistance bombardment. Siege shoudl also be improved. I think that city walls mean that the enemy can never enter the city without destroying the walls first, with siege weapons. Infantry cannot go past locked walls for example. Pillaging would have a big effect until people found good siege units for destroying walls since it would be much more effective to starve the city into surrendering (when the city reaches 0 food it instantly surrenders, if being attacked). Spies should be able to "infiltrate" units being able to track them down and if any units attack them they get a 25% attack and defense bonus against them.
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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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Also, I am kind of saying that I want warefare to "change with the times". The further times go the easier it is to invade and capture cities and the harder it is to defend your cities.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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you have no idea how many times this subject has been brought up, but good idea to bring it up again.
We do know that combat will be greately inhanced in civ3, Firaxis says so in the official site.
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Gord McLeod
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Georgetown, Ontario, Canada
Mar 2000 time: 05:12
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Just remember, Civilization is not and has never been a war game. I'm all for enhanced military stuff, but it should not become the focus of the game.
------
Gordon S. McLeod
October's Fools http://octobersfools.keenspace.com
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