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Mihai
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Bucharest, Romania
Jan 2000 time: 07:12
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In real life gradual improvement mean that the old one is replace with the new one. That's made with same cost,not automatic. IMO that aspect should be cover by upgrades of the same improvement, like in CTP (mine/advanced mine/Mega mine). For city improvements the same (library/university/computer center). It could be more upgrades in a row.
For units - I am a big fan of workshop (see the thread "Unit Workshop" Module List ; http://apolyton.net/forums/Forum6/HTML/001627)
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tniem
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Hope College
Apr 2000 time: 00:12
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Does this mean researching a lot of things like advanced pottery, or do things automatically get stronger/better?
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:12
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I can see gradual improvement within CIV-II terms.
The discovery of gunpowder gives you musketeers. It isn't untill the discovery of conscription that you can built a stronger infantry unit. The difference between the two units is 3/3 : 5/5 in both defense and attack.
It could be made so that with the discovery of metallurgy a musketeer could be "upgraded" to the d/a strenght of 4/4. It's something you can see in old pictures. Uptill the end of the 17th century a musket always had to be supported by a sort of pitchfork because of it's weight, quite unhandy. Because of improved metallurgic production from the early 18th century on muskets got more and more lighter and musketeers a factor of importance on the battlefield, because of higher manouevrability and firepower.
Same goes for the rifleman. The (auto)loadingmechanism and thus the firepower of the rifle has dramatically improved. With the discovery of machinetools their d/a strenght could be upgraded to 6/6.
I think they should be outgunned by the new to introduce unit of machinegunner, say with the discovery of ?? combustion !. Beginning with d/a strength 8/6, going to d/a 8/7 with ?? automobile !, and 8/8 with massproduction.
The scale of strenght from units now reaches from 1 to 20 (?, nuke, can't exactly remember at this moment). If this scale is stretched (to 40), more of these gradual improvements of units can be expressed in the game without having to introduce new better units each time. And it would be more or less historically correct too.
Question is what to do with old units if stronger new ones can be build.
Will they become:
- obsolete (can't be upgraded);
- do they have to be upgraded (i.e. return to the homecity to be equipped with better gear which will cost less than having to build a new unit);
- or is upgrading of existing units something which will happen automatically with the discovery of the advancement that will make the improvement possible (I wouldn't like that, though consequence of the alternative is more micromanagement).
It would be great if this feature would be introduced in the game.
[This message has been edited by Vrank Prins (edited January 08, 2001).]
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