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Curumbor Elendil
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of Númenor
Nov 1999 time: 00:12
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quote:

Originally posted by Diablo, Bro. of Mephisto on 12-20-2000 06:26 PM
'Panzer' tanks could belong to any country, but the worrd 'panzer' is not a military unit in Germany, its word that means, "Tank" in the German language (so essentialy it is a german), so I dont know why they called it the 'panzer tank'. cause thats just like saying tank twice in a row, once in English, once in German. please, Firaxis, if its not too late, please change the name to something more realistic, something like, 'MBT', meaning: Main Battle Tank. or just something way simpler, like, Heavy Tank, or something. oh well, if you cant, thats alright, I wont complain about the very first thing we've gotten for civ3 from you.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 20, 2000).]
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I agree, and it's also unfortunate that they used a country-specific term for a general unit (sort of like the realism problem with resources in Civ2 with having, say, buffalo in Europe and silk in Africa).
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:12
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Buffalo in Europe and Silk in Africa is only a problem if you are trying to recreate earth exactly. So sure it's a bit awkward on the actual earth map, but for every other random game, it's fine.
If you scenario builders want more control over resource placement, has anyone thought to start a thread about it? (Don't want to get too off topic here in this one..)
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Kumiorava
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Hmmm... been a while since I posted around here.
Yes, we indeed have some pretty pictures there. Put as so many pepole have already pointed out, including the peeps at Firaxis, they are only conceptual. The in-game eyecandy will without a doubt look very different. The only place in the game where I think this type of graphics could be used is in the description windows of the individual units. However, since we now know what the art people in the Civ3 team are cpable of, I'm placing high hopes on the play graphics as well - the terrain even more so than units. One just can't play on a map that induces migranes. The shock of the repulsive red-and-green terrain of the SMAC demo was one of the things that kept me from buying the game. (Now, I'm sure some wisearse will want to start an argument over this, but please spare me and the rest of the people reading this. And yes, I know they fixed the SMAC graphics since the demo.)
Also, in-game unit graphics of this quality would be very impractical when it comes to customization. While I'm sure there are some very skilled Photoshop and 3Dmax artists among us that could pull of even this kind of graphics for their mods and scenarios. However, the number, if not quality of the scenarios and modpacks that would become available after the game's release would be hindered by the fact that the scenario builders and modders would have to either spend very large amounts of time on graphics for their custom units, or use the premade ones. And we all know how ridiculous, say, a rifle man would look like in a fantasy scenario (no matter what the shape of his hat is ). Furthermore, the sole use of elaborately rendered unit graphics would prevent a casual player with limited art skills and resources from throwing in a few units of his own. I would hardly say that Firaxis will include a fully loaded 3D modelling and rendering environment in what ever customization tools they will provide us with.
As Firaxis surely knows that customizability is one of the things that has kept Civ2 very much alive (and selling) even after five years, the Civ3 team probably won't make the mistake of making the graphics something only a digital art major can touch. That, however, does not mean the in-game art has to be crappy. A compromise between looks, functionality, and customizability can surely be reached. For the time being though, these little treats we have been offered provide us with no real clues to what the actual game will look like. But as some experienced TBS gamers have said, the graphics do not mean squat - not when you own the Egyptians a beating for blasting your transport load of caravans. 
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Sirotnikov
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<--- Yes, It's a "kitty" in a boot.
Feb 2000 time: 07:12
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I hereby announce that as soon as a site is up, I'll return to my original mission when I came to this site: The Civ III forums (which I left for OT since nothing happened)
After a year of anticipation, finally.... info.... pics....
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Get this, it's a bunch of letters under a line:
"Wars are not about who's right, only about who's left" - anonymus
"The Horsemen are drawing nearer, On the leather steeds they ride, They've come to take your life!
On through the death of night, With the four Horsemen ride, Or choose your fate and die!!!" - Metallica
"Eagles may soar, but weasels don't get sucked into jet engines" - bumpersticker
"CATS - The other white meat" - bumpersticker
"Remember Dalgetti!" - Sirotnikov
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supremus
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Very promising at a first glance! Go ahead Firaxis!
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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yeah well fancy graphics do not a great game make.
how many titles are collecting dust at my house because the game was destroyed due to fancy graphics. to hell with game play as long as that unit looks good.
CTP and TOT are very poor games (the graphics killed both of them IMHO).
we'll see...
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the rifleman looks gay. he's dressed like an aristocrat, soldiers are dirty and dusty
the tank looks like a humanitarian aid convoy
the phalanx' shield is covered with a silly face, I hate it
the units themselves look OK, but the details, the details
and then, won't we get a unit model as in SMAC? I HATE static unit models, me want SMAC model 
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