 |
|
Scooby_Doo
|
|
Bristol, UK
Feb 2002 time: 05:18
|
|
Just out of interest, why did they change the WLTKD from Civ 2? I think that Civ 2's WLTKD was much better as it had government-specific benefits which added to the gameplay a lot, in my opinion.
Just to satisfy my curiosity, why did they change it from gov-specific things?
|
|
|  |
 |
|  |
 |
|
Unregistered
|
|
quote: Originally posted by faded glory
I think I have also. But Im not sure.
|
I'm sure. # happy >= #content will trigger wltkd. & positive or zero growth with no unhappy people of course.
On a side note, like Seth, I started hitting bbs's sometime in '85 or '86. I was a big TradeWars fan. So I can believe being 'online' for 15 years... DARPA net goes back @ least that far anyway, not that I was ever on that. But some people were.
Btw, what game is the screenshot in your sig from?
Thanks,
|
|
|  |
 |
|  |
 |
|
Unregistered
|
|
Ok, thanks. The reviews I've seen of ctp seemed to be more negative than positive, so I never really bothered to check it out.
One of the gripes I have against the civ franchise is their business model of 1) release single-player then, 2) release multi-player. It may make more money for them but I don't have to like it. Not in todays world where most games released come with both abilities in the initial release. & I'd bet that whatever multi-player version they do release, it probly won't support pbem. I *like* pbem. I've played several different wargames against other people using pbem & it has overall been a great experiance! Playing another person (or persons) will always hold more attraction for me than just playing the computer.
There are more gaming companies today that are releasing games in this genre, so, maybe one day there will be one that gets it 'right'.
Sorry to be so far off topic.
Thanks again G,
|
|
|  |
 |
|
Unregistered
|
|
quote: Originally posted by faded glory
CTP has a weak SP engine. But a STABLE Mplayer came with the game on teh first release. Then PBEM and hotseat came next.. And if you play against or with a bunch of humans. The Conept of AI suddenly becomes obselete |
Exactly. For learning a game & testing out some ideas playing single player is great. For really playing competitively over the long haul some version of multiplayer just has to be implemented. Imo the single biggest reason that games like Starcraft, Diablo, Quake, Unreal, etc have been so popular for so long is because they enable people to interact with one another. Firaxis will make some money by following their business model, but to cash in on the real money they need to join the 21st century and let us compete with one another, not just the idiot box. They will eventually release a multiplayer version, but it probably won't be until sometime next year and - if civ net was any indication - it will be the same basic game engine with a kludged multiplayer implementation duct taped onto it. Meanwhile the rest of the gaming industry will have moved another two years down the road with better graphics, better ai, better ui, etc. But they will make some money. & they hardly need the civ series to perform at a Starcraft level to continue as a company, SimGolf for instance looks like it will be pretty successful. And another couple of years down the road - maybe 2005 - there will be a civ IV. I wonder if I'll buy it...
Sorry, more ot.
Cheers,
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|