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Cannes
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Copenhagen, Denmark
Jan 2001 time: 05:12
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In Ctp you have the build qeues, but the excess shields don't carry over. If they just would it would be cool. Realistically you wouldn't waste the rest of the years production in a city, would you. We are restricted by game mechanics to only visit our cities once per year/turn, but if the shields could carry over it would somewhat simulate that you were making the decision to start building a tank right after you've finished building the factory or whatever...
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thor015
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I think this is a great idea. It seems that it will primarily apply at the end of the game, but shields being carried over is an excellent idea, and will be somewhat more realistic.
Good thinking!!
P.S. It is called capiltalization
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Brent
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Star Trek: Birth of the Federation had multiple turn multiple builds. When you added the same ship or infrastructure to a queue consecutively, they would together only take up one slot. I don't know if this was quite what you meant, but at least it's an idea the game could use.
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Boracks
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Saskatoon, Saskatchewan, Canada
Jan 2001 time: 23:12
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Most 4X games these days have build queues so you can plan ahead. Some even have 'standard' lists you can create. It would be nice to be able to start a city and tell it to do 'list A' and have it produce phalanx, settler, temple, caravan, marketplace, phalanx before I had to check back again.
Of course, as you do research, lists need to be updated and wonders can change those as well.
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"Treat each day as if it were your last. Eventually, you'll be right."
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