Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Go-style Expansion/Speedup Slider
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
eeyore is offline eeyore
Settler
Oakland, CA
Mar 2002
time: 21:18
  Old Post 13-03-2002 00:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Go-style Expansion/Speedup Slider Lose 30 kilos (of popups)

I'm relatively new, although I played Civ 2 a little, and have too little play time to test this idea extensively myself. Based on my experience with the game Go, I wonder whether the following might be a viable initial expansion policy: Rather than build steadily outward from a base, rapidly build a ring of cities, barring neighbors from as large as possible central area to be developed later at one's leisure. Depends of course on the character of the land mass and proximity of one's neighbors. With neighbors right on me in the early game, the land rush makes me feel like I am playing go or chess and the result often looks like what Yugoslavia's turned into.

Changing the subject, in my current game, with my left and righthand neighbors conducting a late industrial age war mostly on my territory, a single move can last nearly 10 minutes. Wouldn't it be impossible to give this game a speed-up option like the ones in Europa Universalis or the battle segment of Shogun Total War?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:18
  Old Post 13-03-2002 00:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

In theory, the idea sounds good, but there is a serious problem. The AI does not, ever, respect the human player's borders. They will simply walk right through your border ring and settle in the middle.

About the speed... you can shut off "friendly moves" if you have the 1.16 or 1.17 patch (under preferences, I think). You don't have to watch the AI move then, unless you are at war. Of course, be careful, because you may not notice if a neighbor puts half his army next to a border city of yours - keep your eyes open.

-Arrian

Last edited by Arrian on 13-03-2002 at 02:01

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:18
  Old Post 13-03-2002 01:00
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I agree with you Arrian WRT to AI lacking respect for borders.

So many people on this forum have recommended this
strategy of building from the outside in but in practice
it doesn't work. Whatever one might say the AI is just
plain relentless in seeking out and colonizing unclaimed
land. I'm just echoing what Arrian has stated above. If
anyone disagrees with this statement please show us the
way.

I've been playing since the first day Civ3 has come out btw.

Ghengis Brom is offline Ghengis Brom
Chieftain
of Baltimore, The City That Bleeds
Nov 2001
time: 00:18
  Old Post 13-03-2002 02:20
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yep, the AI does not respect borders at all. I tried the backfill method early on and found it didn't work. It wasn't only because of the AI though. The big problem is that the cities in the initial outer ring are so plagued with corruption that it's impossible to produce the settlers and warriors you need in time to backfill before other Civs come in and "dis" your border.

Spam Shark is offline Spam Shark
Warlord
Boston, MA USA
Dec 2000
time: 00:18
  Old Post 13-03-2002 02:23
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The only conceivable way to stop them is to have an unbroken line of units securing your border. But that is most assuradly too expensive and wasteful a proposition.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0275 seconds (85.40% PHP - 14.60% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net