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eeyore
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Oakland, CA
Mar 2002 time: 21:18
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I'm relatively new, although I played Civ 2 a little, and have too little play time to test this idea extensively myself. Based on my experience with the game Go, I wonder whether the following might be a viable initial expansion policy: Rather than build steadily outward from a base, rapidly build a ring of cities, barring neighbors from as large as possible central area to be developed later at one's leisure. Depends of course on the character of the land mass and proximity of one's neighbors. With neighbors right on me in the early game, the land rush makes me feel like I am playing go or chess and the result often looks like what Yugoslavia's turned into.
Changing the subject, in my current game, with my left and righthand neighbors conducting a late industrial age war mostly on my territory, a single move can last nearly 10 minutes. Wouldn't it be impossible to give this game a speed-up option like the ones in Europa Universalis or the battle segment of Shogun Total War?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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In theory, the idea sounds good, but there is a serious problem. The AI does not, ever, respect the human player's borders. They will simply walk right through your border ring and settle in the middle.
About the speed... you can shut off "friendly moves" if you have the 1.16 or 1.17 patch (under preferences, I think). You don't have to watch the AI move then, unless you are at war. Of course, be careful, because you may not notice if a neighbor puts half his army next to a border city of yours - keep your eyes open.
-Arrian
Last edited by Arrian on 13-03-2002 at 02:01
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