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Lemmy is offline Lemmy
King
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Dec 2000
time: 06:18
  Old Post 13-03-2002 01:54 Visit Lemmy's homepage!
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Custom units part II Support Apolyton buy from Amazon

In case you're wondering what happened to "Custom units part 1", there never was one, it was called "Idea: units as in smac" or something like that, i lost that thread...

So this is a follow up on that.
Maybe first the basic idea of this mod...
You ready?, here it all comes in one sentence:
I liked the idea of making custom units like you could in SMAC so much, that i decided to make a mod that would allow you do this in civ3, in the game.

Now i have to tell you it won't be anything like in smac since that just isn't possible.

This mod changes units mostly, and adds a new tech here and there, but not too many.
First of all, you can forget all the standard units that came with the game, except for UU maybe.

Now there will be three different kind of units that you can build:
Platforms
Components
"Normal" units


an explanation of those:
Platforms:
These are units with the army flag checked, they can contain 2 or more components, this will be enforced by the use of the flags
"Can carry tactical missile"
"Carry foot units only"

Components:
These are the units that do the actual fighting, they have no movement, so must be loaded on a Platform to be used.
To exclude certain components from certain platforms, i will use the flags:
"Tactical missile"
"Foot unit"
"Mounted"

"Normal" units:
these are units that can't be seperated into 2 parts, like bombard units (bombard ability doesn't work with armies), and maybe also white units (no nationality).

Here's a preview for the Ancient era, components only:
(too damn lazy too make a nice html-table, so i just copied it from excel)
the "cost" column is just for comparison, too see which components are more expensive than others.
The new advance wood working will probably come before bronze working

code:
Components Name Attack Defense Cost Advance Ancient era Stick 1 1 1 none Spear 2 1 2 Wood Working Wooden Shield 0 2 2 Wood Working Axe 3 1 3 Wood Working Bow 4 0 4 Adv. Wood Working Adv. Bow (Babylon) 4 1 4 Adv. Wood Working Bronze Shield 0 3 3 Bronze Working Bronze Armor 0 3 4 Adv. Bronze Working Sword 4 2 5 Iron Working Iron Armor 0 4 5 Iron Working Adv. Sword 5 2 5 Adv. Iron Working Samurai Sword (Japan) 7 2 5 Adv. Iron Working Immortals Sword (Persia)6 3 5 Adv. Iron Working


14-3-2002 edit:
Ancient era platforms:
code:
Platforms Name Movement Space Cost Advance Type Ancient era Peasant 1 1 1 none Infantry Warrior 1 2 2 Warrior Code Infantry Horse 2 2 4 Horseback Riding Horse

Last edited by Lemmy on 14-03-2002 at 22:07

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:18
  Old Post 13-03-2002 02:57
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good Support Apolyton

good. I like it.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:18
  Old Post 13-03-2002 06:46
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Increase Your PM Length

I was toying with this idea in my head, trying to figure out a Master of Magic mod with heros as army units. Nice work, I'll be interested to see how it works.

Lemmy is offline Lemmy
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time: 06:18
  Old Post 14-03-2002 22:06 Visit Lemmy's homepage!
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Support Apolyton, pre-order Civilization IV

New info on the platforms (see the first post), i was thinking about making platforms cost one pop. point to make them more important.

If anyone wants to help with the components or platforms or anything, yes please, i'm having a little trouble with the modern components for tanks and infantry.

The graphics will also have to be made eventually...and not by me.

Lemmy is offline Lemmy
King
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Dec 2000
time: 06:18
  Old Post 18-03-2002 18:10 Visit Lemmy's homepage!
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Get a bigger avatar today!

a little update on platforms and weapons once Gunpowder is discovered.

There are two periods, here, one before gunpowder, and one after gunpowder, here's what seperates them besides the advance.

Before gunpowder all platforms could carry two components, mostly because you could make a clear distinction between weapons, and armor.
After gunpowder, the weapon, the musket, is also the defense, so i decided to give a.g. units only one cargo space.

So what makes a.g. platforms better than b.g. platforms?
a.g. platforms can carry guns, b.g. platforms can't, and a.g platforms are probably faster too.
Now not everyone my be able too make guns because of a lack of saltpeter, so the b.g. units/platform/components will not become obsolete immediately, but they are less effective, the guns will probably be at least twice as strong as b.g. weapons and armor

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:18
  Old Post 19-03-2002 02:27
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Got spare money?

It wouldn't work, army units can't be built except in a city with a small wonder with the "can build army units" in it.

Lemmy is offline Lemmy
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  Old Post 19-03-2002 16:28 Visit Lemmy's homepage!
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Support Apolyton, buy Civilization III: Complete

i know that, it will still work, but you can only build platforms in one city, think of it as a central training center.

The military academy will no longer need a victorious army and can be built once a certain advance is discovered, or maybe just from the start, it will be cheaper than it is now, but it will still take you a while to built it, i'm thinking twice as long as barracks.


remember, this is part 2, it wouldn't be here if i didn't believe it could work

Lemmy is offline Lemmy
King
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Dec 2000
time: 06:18
  Old Post 22-03-2002 19:00 Visit Lemmy's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

yet another update, about the middle ages this time.

code:
Components Name Attack Defense Cost Advance Platform Type Flags Middle Ages Pike 4 3 6 Feudalism Infantry/Horse Foot soldier Longbow 8 0 5 Invention Infantry/Horse Foot soldier Chainmail Armor 0 6 5 Chivalry Infantry/Horse Foot soldier Platemail Armor 0 8 6 Adv. Armormaking Infantry/Horse Foot soldier Musket 12 12 8 Gunpowder Gunman Foot soldier/Tactical missile Adv. Musket 14 12 8 Adv. Musketmaking Gunman Foot soldier/Tactical missile French Musket 16 14 8 Adv. Musketmaking Gunman Foot soldier/Tactical missile Explosives 20 0 7 Chemistry Infantry/Horse Foot soldier Platforms Name Movement Space Cost/Pop Advance Type Flags Middle Ages Trained Horse 3 2 6/1 Chivalry Horse Foot units only Musketeer 2 1 3/1 Gunpowder Gunman Foot units/Tactical missiles

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