Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > City Won't Grow
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ReallyClang is offline ReallyClang
Settler

Mar 2002
time: 05:18
  Old Post 13-03-2002 02:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Won't Grow Suffering from ads?

Using the 1.17f patch. I have a city at size 11. It was adjacent to an inland sea (a lake) but global warming turned it to desert. Now the city won't grow because it has no aquaduct but I am not given the option to build an aquaduct. Seems to be a bit of a bug.

Anyone else see this problem? I produced 2 settlers and a worker to drive the pop down to 6 and then the aquaduct shows up as buildable.

I attached the save if anyone is interested.

Attachment: liverpoolnotgrowing.zip
This has been downloaded 2 time(s).

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 13-03-2002 02:43
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Never heard about something like that. Obviously a bug. But your solution of the problem is clever and you can add the pop after the aqueduct is built. *applauds*

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 13-03-2002 02:59
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You couldn't build a Hospital either?

ReallyClang is offline ReallyClang
Settler

Mar 2002
time: 05:18
  Old Post 13-03-2002 06:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

I have a hospital. It allowed that to be built. It was just the aquaduct that couldn't be built since it was unnecessary back when I was size 6 - the dried up lake was there then.

Dienstag is offline Dienstag
Warlord
Brea, CA, USA
Feb 2000
time: 05:18
  Old Post 13-03-2002 11:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Just a sanity check: while it was size 11, and without an aquaduct, did it have a food surplus? If it did, then it probably means that you need an aquaduct (or adjacent fresh water) for _each_ size increase after size 6. That's different from the CivII model (I'm pretty sure) but doesn't necessarily mean it's a bug; they could have designed it that way. Makes sense to me, at least. Either way, it's a good puzzle to solve.

...just realized I could download the file and check it out myself, but I seem to be lazy at the moment. *shrug*

ReallyClang is offline ReallyClang
Settler

Mar 2002
time: 05:18
  Old Post 13-03-2002 12:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

I have plenty of excess food. The bug is the fact that the option to build an aquaduct wasn't made available in my city improvement options. This probably never came up in beta testing. A single-square lake is pretty rare and for global warming to turn that specific square to desert must be a one in a million shot. The programmer probably just tests the city up to size 6 to see if an aquaduct is necessary and doesn't check after it grows beyond 6. The thought of a city losing it's fresh water supply probably never occurred to him/her.

Dienstag is offline Dienstag
Warlord
Brea, CA, USA
Feb 2000
time: 05:18
  Old Post 13-03-2002 13:38
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

Doh! my bad...yes, of course the aquaduct should be in the build list. Sometimes I still think in CivII terms. If you had city with sanitation in CivII, and sold the aquaduct, I think the aquaduct was not in the build list...I could be totally wrong about that, but that's what I seem to remember.

Also, until your post, I didn't know lakes could turn to desert. All my global warming has turned grassland to plains, etc...

So, good observation, and I agree that it must have been some programmer failing to put a "check-for-over-size-6-city-without-aquaduct-whose-only-source-of-fresh-water-may-have-been-this-lake" routine in the global warming logic. And I don't blame them.

If you haven't already, this should probably go in the bug reports thread. If only all bugs were this benign...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (84.46% PHP - 15.54% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net