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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:12
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The old list had an idea for "brigaded" and "heavy" units, the former being a light, shoddy unit and the latter being a unit with additional HP.
It seems to me that if you reduce the HP of, say, a phalanx, you would also reduce the fighting power of the unit; a phalanx depends on having enough people in it that they cannot be flanked. I have no problem in theory with being able to tailor a unit's HP (and Att/Def at the same time, or LASS if that is what is used), but the brigade/heavy option is much simpler. I've never been one for simplicity, but I know that others are. Brigade/heavy might be a compromise. Also, if advanced stacking options are allowed (for example, combining a tank unit and a mech. inf. unit, the result being greater than the sum of the parts), having too much freedom with unit strength could weaken this. Nevertheless, Diodorus Sicilus did pose the "unlimited freedom with unit tailoring" suggestion in the units workshop part of the old list.
Regardless of what unit options are given, I will be very pissed off if I look to find that I need one more shield to build a bomber, and then look next turn to find that the bomber has been built and NO progress has been made on the next queued unit.
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