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Ralf
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Sweden
Mar 2000 time: 06:12
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MY GREATEST HOPE:
- A "spoonfeed-able" AI, there players can guide AI-civs in overal strategical/logistical areas, through tweak-files.
- That AI city-placements and AI city-area developments is done without moving around stupid AI-settlers.
- Very extensive customization-ability in each area of the game, including Windows interface with skins.
- That the Civ-2/SMAC-style clickable city-area view, is still there. For the love of God, dont get rid of that.
- That game-mechanics is "transparently" designed, so you understand "how's" and "why's" behind the interface.
- That all top-five scenario-tools/suggestions are implemented, including the "pre-designated AI-cities" idea.
- That the game can be customized to match both "micro-manager lovers" AND "micro-manager haters".
- That clever anti-ICS, anti-BAB, Rise-And-Fall and world-conquer uphill-struggle parameters is added to the game.
- New city-screen parameters like health, with related CI:s. Catastrophes preventable by improvements.
- New combat-model what do something about the "Stan/Oliver vs Finlayson fighting syndrome". Not realtime.
- An overal feeling of quality & craftsmanship of both the manual, the game-interface and to the gameplay itself.
MY GREATEST FEAR:
- The anti-pode of my greatest hopes, basically.
- Halfway through the game, my strongest AI-competitor have only half the CI:s/TI:s that i have. AI crap units.
- A "detached feel" as a result of not understanding the principal "how's" and "why's" behind the interface.
[This message has been edited by Ralf (edited January 16, 2001).]
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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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Greatest Fear: The upkeep for ip games is even slower than smac
Hope:
[*]They keep the smac units generator thing.
[*]War becomes more tactical rather than using numbers to invade the enemy. (if a good military player plays he can destroy a civ larger than his with good tactics)
[*]Ip games have as little upkeep as civ2 mp does.
[*]Able to generate scenarios like civ2gold allowed...smac doesn't let you generate your own units which I really wanted too (but with their unit machine thing it would be pretty tough to get that in--so this is kind of a far-fetched hope)
[*]Gameplay runs more smoothly than smac (graphics don't slow the game down)
[This message has been edited by ajli@home (edited January 14, 2001).]
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Greatest fear:
-Game speed slooowed down by 3d graphics.
-Stupid units, wonders and city improvements.
-An obscenely expanded tech tree. It forces you to research a dozen tech before reaching monarchy.
-Pathetic AI, in diplomacy and military.
Greatest hope:
-Improved AI
-Reducing some level of micromanagement
-Play time less than 10hr per game.
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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Greatest Hope: That the AI will simulate the experience of playing alert, intelligent human opponents.
Greatest Fear: That the system requirements will be too much for my 3-year old Dell P-300.
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Greatest Fear: After playing a few games and finding it to be the same old stuff, except playing much slower with hardly imporved graphics at all, I look at the customisation tools and find that (a) Units are only modifiable using 3D Studio MAX, (b) Everything which was easy to change during the last game is now a bugger to change, including a buggy and incomprehensible "elevation system", and (c) That the few files that are customisable are only so within a range of three or four colours, because the game uses the other colours for shading. Oh, whoops, that was SMAC!
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