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Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Post  Old Post 14-01-2001 02:52
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#31 Report this post to a moderator
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MY GREATEST HOPE:

- A "spoonfeed-able" AI, there players can guide AI-civs in overal strategical/logistical areas, through tweak-files.
- That AI city-placements and AI city-area developments is done without moving around stupid AI-settlers.
- Very extensive customization-ability in each area of the game, including Windows interface with skins.
- That the Civ-2/SMAC-style clickable city-area view, is still there. For the love of God, dont get rid of that.
- That game-mechanics is "transparently" designed, so you understand "how's" and "why's" behind the interface.
- That all top-five scenario-tools/suggestions are implemented, including the "pre-designated AI-cities" idea.
- That the game can be customized to match both "micro-manager lovers" AND "micro-manager haters".
- That clever anti-ICS, anti-BAB, Rise-And-Fall and world-conquer uphill-struggle parameters is added to the game.
- New city-screen parameters like health, with related CI:s. Catastrophes preventable by improvements.
- New combat-model what do something about the "Stan/Oliver vs Finlayson fighting syndrome". Not realtime.
- An overal feeling of quality & craftsmanship of both the manual, the game-interface and to the gameplay itself.


MY GREATEST FEAR:

- The anti-pode of my greatest hopes, basically.
- Halfway through the game, my strongest AI-competitor have only half the CI:s/TI:s that i have. AI crap units.
- A "detached feel" as a result of not understanding the principal "how's" and "why's" behind the interface.

[This message has been edited by Ralf (edited January 16, 2001).]

Lonestar is offline Lonestar
Prince
AECCP Dark Lord of the Sith
Aug 2000
time: 00:12
Post  Old Post 14-01-2001 03:13 Visit Lonestar's homepage!
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#32 Report this post to a moderator
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Greatest Fear: Opening the box and finding a skimpy instruction booklet. ( I had this trouble with CTP and RA2)

Greatest hope, really, really cool scenarios, as I'm too lazy to make them.

------------------
"People should know when they're conquered."

"Would you Quintis? Would I?"

"Soylant Green is people. PPPeeeoooppllleee!"

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:12
Thumbs up  Old Post 14-01-2001 06:29 Visit Fiera's homepage!
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#33 Report this post to a moderator
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quote:

Originally posted by Ralf on 01-13-2001 04:52 PM
- That the game can be customized to match both "micro-manager lovers" AND "micro-manager haters".



Absolutely agreed. Firaxis would better give us that if they really want to satisfy all their potential customers...

Plus, I still think they should include more than 8 civs... at least they should introduce minor civs...

young newbie forever is offline young newbie forever
Settler
hopatcong,NJ,USA
Dec 2000
time: 05:12
  Old Post 14-01-2001 10:00
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

greatist fear: i open the box and find a game so complex and in depth that i cant play it.or openig the the box and finding the handicaped version of civ2 and the game is incredibly non indepth and simple. going to game rooms with 3 people in them chatting about somthing totaly different than civ 3, playing a game that has no exitement in it and (sorry all you peeps that dont like 3D exiting graphics ) pathetic 2d graphics, and this game turns out to be a version of civ2 -fun +retardedness and boring nothingness graphics.

greatest hope: open the box and find the super graphic in depth but simple CIVILIZATION 111 that ive been waiting for!!!!!!!



[This message has been edited by young newbie forever (edited January 14, 2001).]

ajli@home is offline ajli@home
Chieftain
Los Angeles, California, United States
Aug 2000
time: 05:12
Post  Old Post 14-01-2001 10:05
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#35 Report this post to a moderator
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Greatest Fear: The upkeep for ip games is even slower than smac

Hope:
[*]They keep the smac units generator thing.
[*]War becomes more tactical rather than using numbers to invade the enemy. (if a good military player plays he can destroy a civ larger than his with good tactics)
[*]Ip games have as little upkeep as civ2 mp does.
[*]Able to generate scenarios like civ2gold allowed...smac doesn't let you generate your own units which I really wanted too (but with their unit machine thing it would be pretty tough to get that in--so this is kind of a far-fetched hope)
[*]Gameplay runs more smoothly than smac (graphics don't slow the game down)
[This message has been edited by ajli@home (edited January 14, 2001).]

colossus is offline colossus
Warlord
Hong Kong
Nov 1999
time: 05:12
Post  Old Post 15-01-2001 08:40
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#36 Report this post to a moderator
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Greatest fear:
-Game speed slooowed down by 3d graphics.
-Stupid units, wonders and city improvements.
-An obscenely expanded tech tree. It forces you to research a dozen tech before reaching monarchy.
-Pathetic AI, in diplomacy and military.

Greatest hope:
-Improved AI
-Reducing some level of micromanagement
-Play time less than 10hr per game.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:12
Cool  Old Post 15-01-2001 13:40
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#37 Report this post to a moderator
Help yourself to an AD-FREE life

My greates Fear is, it's just SMAC with earth based graphics.
My greatest hope is the best game for five years.

------------------
I have walked since the dawn of time and were ever I walk, death is sure to follow

Lee Johnson is offline Lee Johnson
Warlord
Toronto, ON
Nov 1999
time: 00:12
Wink  Old Post 16-01-2001 00:09
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#38 Report this post to a moderator
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Quoth grrr:

quote:

Greatest Fear

...

No bugs!


Fear not, Grrr: I'm sure there will be bugs.

OK, my list:

Hope: Civ3 will be the greatest game I've ever played.

Fear: Civ3 will be the greatest game I've ever played. Those of you who have poured your lives into other "gaming black holes" will know what I mean.

eNo is offline eNo
Chieftain
Ontario, Canada
Dec 2000
time: 00:12
Post  Old Post 16-01-2001 03:16
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#39 Report this post to a moderator
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Greatest hope: beautiful, in-depth maps and diplomacy

Greatest fear: a 4000 year war between nations of nearly independant city-states that civII almost was (there was enough building to keep me happy though)

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:12
Post  Old Post 16-01-2001 04:06
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#40 Report this post to a moderator
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Greatest fear: excessive micromanagement

Greatest hope: the player completely forgets what time it is as they are so caught up with negotiating with foreign civs, putting down rebellions, building great wonders etc...

------------------
No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited January 15, 2001).]

Gord McLeod is offline Gord McLeod
Chieftain
Georgetown, Ontario, Canada
Mar 2000
time: 05:12
Post  Old Post 16-01-2001 05:59 Visit Gord McLeod's homepage!
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#41 Report this post to a moderator
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My greatest Civ3 fears:

It'll be too heavily focused on the military at the expense of other strategies.

That the wonderful strategically advanced AI everyone's asking for will lead to *every* civilization you play against being that good. Not all civs should play as well all the time.

That fear of new ideas will keep them from playing with new concepts like 3D graphics, which do not necessarily need to slow the game down.

My greatest Civ3 hopes:

That it will keep me happily entertained for weeks, no... months... no, wait. Years.


------------------
-------------
Gordon S. McLeod
October's Fools
http://octobersfools.keenspace.com

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:12
Post  Old Post 16-01-2001 07:28 Visit loinburger's homepage!
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#42 Report this post to a moderator
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Greatest Fear: Civ II in 3D.

Greatest Hope: Firaxis actually reads the list!

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:12
Post  Old Post 17-01-2001 02:04
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#43 Report this post to a moderator
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greatest fear

they try to turn civ into 6000 year, turn-based version of "Age of Empires"

Greatest hope

They keep game true to civ spirit, and use some of the great ideas from this forum.

Everyman is offline Everyman
Chieftain
Honolulu, HI USA
Oct 2000
time: 05:12
Post  Old Post 17-01-2001 05:05
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#44 Report this post to a moderator
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Greatest Hope: That the AI will simulate the experience of playing alert, intelligent human opponents.

Greatest Fear: That the system requirements will be too much for my 3-year old Dell P-300.

Zer0_T0lerance is offline Zer0_T0lerance
Warlord
for Eternity
Oct 2000
time: 23:12
Lightbulb  Old Post 17-01-2001 06:31
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#45 Report this post to a moderator
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My greatest fear is that Firaxis will focus too much on making the game fun and not real, or vice versa. IT IS possible to make a game both fun and realistic at the same time. Just use the brains God gave you!!!

------------------
Zero (formerly jrhughes98)

Snapcase on Snapcase
Guest

Not Yet
time:
Post  Old Post 17-01-2001 06:47
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#46 Report this post to a moderator
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Greatest Fear: After playing a few games and finding it to be the same old stuff, except playing much slower with hardly imporved graphics at all, I look at the customisation tools and find that (a) Units are only modifiable using 3D Studio MAX, (b) Everything which was easy to change during the last game is now a bugger to change, including a buggy and incomprehensible "elevation system", and (c) That the few files that are customisable are only so within a range of three or four colours, because the game uses the other colours for shading. Oh, whoops, that was SMAC!

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:12
Post  Old Post 18-01-2001 21:05 Visit MrFun's homepage!
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#47 Report this post to a moderator
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Greatest fear: it will be too difficult, just as in Civ I and Civ II to maintain a real, massive army because military costs are based on each city rather than the entire civilization. It will also take longer to produce each successive unit (each city only able to support specific number of units rather than whole civilization supporting a realistic military force)

Greatest hope: they will increase the length of the game a little by more years or more turns. They will have larger sizes for each map size.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:12
Post  Old Post 19-01-2001 10:16 Visit Mark_Everson's homepage!
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#48 Report this post to a moderator
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Greatest Hope:

Truely competitive AI, or even close

(At least give us a deity level you can't win hands down every time )

Greatest Fear:

Same old bumbling AI with a few tweaks.
In which case I probably won't buy it...

[This message has been edited by Mark_Everson (edited January 18, 2001).]

 
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