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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:12
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I’m going to repeat a few things which others before me have said here.
It’ll only make the call louder.
GREATEST FEAR
- the game, like being somesort of sci-fi-game, running halfway into the future like in CTP

- no real challenging AI
- a UI (a bit like in CTP) that’ll make you do click, click, click, click, click, click, click, before getting anywhere

- beautiful graphics getting in the way of simple & smooth playability (a bit like in CTP)
- little customization
GREATEST HOPES
- NO SCI-FI NONSENSE LIKE IN CTP (those who want that, buy SMAC or CTP !!!!!)
- a AI that will turn me into minced meat

- basically the same clear and convenient UI as in CIV-II improved with new handy features
- beautiful graphics combined with simple & smooth playability
- complete customization

- a complex, with several "intertwining" branches, tech-tree with lots of new units, city-improvements, things adding to the concepts of governments, diplomacy, waging war, etc.
- structural setbacks
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EnochF
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Seattle, WA
Jan 1970 time: 21:12
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Greatest Fear: Obvious choices for city improvements, wonders, technologies, terrain resources, and units will be ignored because "they were already in Civ II." Instead they're replaced by off-brand stand-ins, as in Call to Power. There will be no Pyramids, no Destroyers, no Temples, no Coliseums, no City Walls, no Statue of Liberty, no Gunpowder, no Masonry, no Navigation, no Great Wall, no Metallurgy, no Cavalry, no Apollo Program, no Literacy, no Howitzers, no Coal, Iron or Gold deposits, no Galleons, no Cruise Missiles, no Corn, Grapes or Whales, etc. Instead, we get stuck technologies like Advanced Tank Design and Log Cabin Making; Wonders like Mohammed's Quill Pen and Napoleon's Horse; city improvements like the Dojo, the High School, and the Body Exchange; resources like Crab, Cactus, Alligator and Henbane; and units like the Samurai, the Fire Ship, the Battle Mech, the Fluyte, and the Cuirassier. Yech.
Second Greatest Fear: Peaceful expansion will be impossible despite an enhanced Diplomacy system. All rival civs are warlike, betray all their treaties, and attack the player even when it's not in their best interest. Designers say this "shows off the improved combat system of the game" and makes warfare "an essential part of the gaming experience." My small numbers of high-tech units are still routinely defeated by phalanxes and pikemen.
Greatest Hope: The game incorporates every good thing about ever Civ game ever made. The replay of history and newspaper reports from Civilization. The playability and excellent menu design of Civ II. The graphics of Call to Power. The diplomacy of Alpha Centauri. It leaves in my favorite stuff, like random goodie huts, and even gives me a kick-ass evolving Throne Room and the High Council to keep me amused while I'm learning the game mechanics. Plus, it's customizable enough for me to casually go in and fix things that I might not like.
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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:12
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Greatest fear:
Again, Civ3 offers only 7 civs to play with at a time, plus a demi-civ called the Barbarians. All this seven civ are dumb, and the barbs are the dumbest.
It offers a great scn editor tool as well, but no one is able to consistenly modify the beatiful and animated units, or to create new ones that go together well with the default ones.
Greatest hope:
We will have the ability to play with, say, 16 major civs at a time, plus 16 minor civs, all of them with their own agenda and their own military. The players who still want to play with 8 civs at a time, or even with only 4, are free to do it. Civ3 is highly customizable! 
More elaborated diplomatic status.
Clever AI, that know how to raise and use a navy...
------------------
Rather be first in a village than second at Rome
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New Yorker
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New York, New York
Jan 2001 time: 05:12
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Greatest Fears:
the AI military tactics being so bad that u find the barbarians more of a danger(like in CTP & even CTP II)
to get anywhere in diplomacy u need to be a oppressive most powerful empire making threats(like in CTP 2)
useless wonders(i am sure all civ games had this problem)
overpowering wonders(i am don't have to tell u)
no mayors
Greatest Hopes:
AI's military tactics can kill u & barbarians r not the only thing that r a danger to u
complex diplomacy that combines the best diplomacy parts of SMAC & CTP 2(like counter-proposals & planetary councils)
balanced wonders
mayors manage better
-------------------------
if at first u don't succeed, skydiving ain't 4 u
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Well, my greatest fear is that Civ3 will be a dumb, crappy game that I will have wasted 50 bucks for. And my greatest hope is that I'll love it, and it will keep me dazzled for months.
But of course, that is in way too general terms, so, I'll go deeper:
MY greatest fear is that I'll be stuck with same old stupid AI, diplomacy, and very unrealistic stuff, including: combat, units, nuclear warfare, etc.
And my greatist hope, is that everything will be better: combat, graphics design, units, customizability, AI, and diplomacy.
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Jon Miller
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Greatest fear: stupid environment (by environment I mean the feeling I get playing it, Civ1 had it to the max, for Civ2 it was very high, for SMAC (despite the story which I thought was good and put SMAC above most games) this was its greatest weakness and the only reason I like Civ2 better (Civ2 is the best only because its advancements go beyond Civ1's great environment)), for CTP this was very low and oe of the main reasons why it stank): this includes predetermined civs, unreasonable 'hero' characters, stupid units, bad UI, bad feeling to the game I guess, it is hard to explain
Greatest hope: Firaxis will do it one more time (I only own SMAC but would pick up the others if I saw them)
Jon Miller
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JosefGiven
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Tavistock, Devon, UK
Jan 2001 time: 05:12
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Good idea for a posting, straight to the point.
My greatest fear: Civs I and II made me feel as if I were re-writing the history books. A felt I was up there with the great leaders shaping the future of humanity, and callously waging some of it's most bloody wars! SMAC, Test of Time, and Call to Power all just made me feel like I was playing a computer game. Despite the many superb and relevant suggestions made by the members of this site, I think the greatest threat to Civ III is that it simply won't 'feel' like Civ any more.
My greatest hope: Civ I changed the face of computer gaming forever. Civ II was logical progression, more units, better diplomacy, AI, Etc. etc. My greatest hope is that Civ III will follow this trend, improving, reforming, revamping...but still being, the Civ that we know and love.
All this self-indulgent tosh is all very well, but there is a point here - The developers need to summon the original Civ 'spirit' or all is lost.
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crazBOBy
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Berlin
Dec 2000 time: 05:12
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I agree with all of ye and most with EnochF and JosefGiven !!!
back to the roots with the techtree!
i wanna realize the manhatten project.
and smooth playable MP games with many civs which dont take too much time to solve it!
go SID go, i believe in u
[This message has been edited by crazBOBy (edited January 14, 2001).]
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