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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Upper Limits on New Units/Govt/Res/Terr/Impr
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Captain is offline Captain
King
by Divine Right
May 2001
time: 00:18
  Old Post 13-03-2002 14:19
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#1 Report this post to a moderator
Upper Limits on New Units/Govt/Res/Terr/Impr Support Apolyton, buy Alpha Centauri

Does anyone know what the upper limits are for adding:
(Currently known info is in parentheses, updated as new information is received. Please notify of any mistakes.)


1. New units
(Unlimited except by the .pcx file. SpencerH is currently testing.)

2. New Techs
(Gramphos says theoretically unlimited. Currently limited by difficulty in changing pediaicons.txt. So limit is 82 techs according to Mizaq. New techs must replace old ones, new ones cannot be added.)

3. New Govts
(Unknown.)

4. New Resources
(Theoretically 80 resources?? However Willem and other modders indicate that only 24 icons can be used. Extra resources can be used if they use the same icons over again. Monsterman has achieved 80. No one has been able to replicate that yet. )

5. New Terrain
(none can be added, only replaced? can we confirm this?)

6. New Improvements
(unknown)

7. New LWonders, SWonders
(unknown, possibly limited by # of wonder splash screens available?)

8. New Civs
(you can add up to 15 more to the existing 16. One slot is taken by barbarians.)

9. New terrain improvements
(is this possible?)

10. New music?
Not an editor change, but some people might want to.

Last edited by Captain on 15-03-2002 at 04:16

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 13-03-2002 19:37
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Full PM-box? Change here!

The units are unlimited, or 2^31-1 to be exactly.
For civs, only 15 can be added as Barbarians use one slot, but a problem is the foreign advisor screen...

Techs is theoreticly the same (un)limit as units, but the fact that the icons aren't in pediaicons.txt makes it hard to add.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 13-03-2002 22:05
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Support Apolyton, buy Civilization 2

When you say unlimited units does that include the unit icons? There is limited space in the graphic icon file (I dont remember what its called) and I've been wondering if I can add another row? Will the icon numbering with the editor and with the copytool pick it up if I add another row. This post would make more sense if I was home with the file in front of me!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 13-03-2002 22:08
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#4 Report this post to a moderator
Enter the AD-FREE zone

You can add rows to units_32.pcx, but I'm not sure how many...

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:18
  Old Post 14-03-2002 00:08 Visit Mizaq's homepage!
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#5 Report this post to a moderator
Support Apolyton or Terrorists Win

concerning techs: Every time you add a tech you have to use one less icon. Since there are only 82 icons...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 14-03-2002 00:30
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Support Apolyton buy from Amazon

quote:
Originally posted by Mizaq
concerning techs: Every time you add a tech you have to use one less icon. Since there are only 82 icons...

I only knows what the BIC file supports...

Still I don't think it would be very hard for Firaxis to add the techicons to pediaicons.txt...

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 14-03-2002 02:10
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Tired of ads?

quote:
You can add rows to units_32.pcx, but I'm not sure how many...


I'm not sure how many yet either. I just changed the units_32.pcx file to add another 14 icons and the editor recognized the additional 14 spaces. I also started up a saved game and everything looked OK. It looks like the editor had room for a third digit so we may be able to go over 100.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 14-03-2002 19:30
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#8 Report this post to a moderator
Suffering from ads?

I believe the limit for units_32.pcx is a memory issue/pcx format issue, I don't think the editor has any limits to that.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 14-03-2002 20:53
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Put an end to popups!

I'll test out how many rows can be added to the pcx file before (and if) it crashes.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:18
  Old Post 15-03-2002 00:46
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Remove this text

And the improvements, and the wonders?

Captain is offline Captain
King
by Divine Right
May 2001
time: 00:18
  Old Post 15-03-2002 04:18
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#11 Report this post to a moderator
Tired of ads?

I updated the first post to reflect new information.

Thanks to everyone who responded. Still looking for more info though.

Hopefully this will help us plan our mods better. No sense in coming up with 50 new wonders or 10 new strategic resources if the game can't handle it.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 15-03-2002 05:56
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#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I changed the units_32.pcx to have 140 icon spaces. The editor recognized all 140 no problem. I started a saved game and the unit icons looked fine. So as far as I can tell, the number of units that can be properly added is virtually unlimited.

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