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Cuervo72
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A gov't cubicle.
Mar 2002 time: 00:18
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I don't know if this has been covered with settlers, but I noticed some behavior very similar to what was noticed in luring in ships with privateers...
I started out on a peninsula with a one square choke point, and expanded to the main continent to the south. In my rush to grab land, I left some unsettled space on my peninsula.
Well, after a while I start seeing settlers (with bodyguard) trudging through my land (from two other civs). Gee, wonder where they're off to. So I park a pikeman on the choke point. Immediately, the settlers start heading back home! So after a turn or two, I move my pikeman....and back they come. Hilarious! DIdn't matter how far they were from my pikeman, they knew when he was there and when he wasn't. Could set up a nice ambush situation....
What wasn't so funny was the Aztecs sending them by boat a few turns later (Doh!)
Last edited by Cuervo72 on 29-03-2002 at 21:59
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Cuervo72
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A gov't cubicle.
Mar 2002 time: 00:18
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quote: Originally posted by Sir Ralph
Keep on moving your pikeman, opening and closing the chokepoint; or else the settlers will join a galley and there's nothing you can do to stop them without a war. |
Too late, they already have. Their city is surrounded, so I can only hope they flip. I might abandon that game though, as I haven't had a general good feeling about it....
Last edited by Cuervo72 on 29-03-2002 at 22:37
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Cuervo72
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A gov't cubicle.
Mar 2002 time: 00:18
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I was thinking the same thing. Possibly related to the goto algorithm, and I'm sure it recalculates after every turn. I wonder if it does something like compare ComputeLandRoute() with ComputeSeaRoute(), or if it prefers the former and uses the latter as a fallback.
Though on the surface it does make the AI appear to "know" that something is blocking its path. Maybe the subroutine should only work within the bounds of what can be "seen"; it has a prior knowledge that the land there, and may know the region, and it calculates a theoretical path to a point, which needs to be adjusted ONLY when the unit, or other scout units, can spot an obstruction.
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