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ahenobarb
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So from Marquis de Sodaq it appears that the RoF relates to the number of attempts during a single shot.
Now what determines the accuracy of the "bombard"? It can't be the attack value since these units don't have one. Is the game giving the accuracy or chance to hit that a catapult has to artillery? If so, is there a way to make the "bombard" more or less accurate?
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ahenobarb
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So it sounds like in the logic of the game, the damage done by a unit and its accuracy are being treated as the same thing.
That is unfortunate, it would be nice if there were a way to make low damage, high accuracy bombards and low accuracy high damage bombards. So you could give a trieme "bombard" (Shooting arrows to the shore) that would have high accuracy (because its easy to aim a bow) but low damage, and a high damage catapult (relatively) that isn't very accurate (because those manning it can't see over the walls to know where to aim).
If anyone knows the mathematic formula that would be great. GePap and Whoha are correct I believe, but what would be nice is to find out mathematically why 2/3 bombardments fail when attacking a 1 pop, no building city, when there is a unit in the city.
Also, it would be nice if you could specify that a bombard won't apply to buildings in the city (say from the above trieme), or the population, but units only. Or that a catapult only applies to buildings.
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