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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:18
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Ahhh yes, well its not really my story to tell, but I will fill you in as best I can. They used, IMHO, very poor judgement regarding the moderator situation over there. Things were said here and there privately, and I was then told about these things from the victim in question, who happens to be a good friend of mine. I think it was lame ass to have done what was done (look at who the only mod is there now) and I decided to leave in protest of that lame arse behaviour. Doesnt matter to me though. Aside of a few very very talented people over there, I found the place to be chaulk full of 12 year olds. I like it here much better anyway. I might prowl the forum there to see if anything cool is up, but I refuse to add to the discussions.
I didn't care to make it into a big ordeal, so I left just that simple note knowing the person I intended to read it, would be doing so. I have since been told that he did read it, and was 'affetcted' to some degree by it. Good enough for me.
Nothing like a little internet Soap Opera to brighten you day, eh?
-FMK.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:18
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Well here is the scoop.
I have been muddling over redoing the map entirely. We must remember that I have never made a scenario successfully before, and this is my first attempt at a well done one. So as I have gone about making it, I have been able to handle many of the bumps along the way either with some impromptu designing, or changing an entire scheme or the like. But I think I may have made the map a bit too small for what I need to have.
Henrik is my major consultant when it comes to this thing. We rarely talk now that I am working fulltime. Damn Sweede keeps whining about sleep, I keep telling him its only 6pm! He thinks I should redo the map as well, what about those of you that have played it?
What I think Sun is talking about is the AI's lack of defending cities. You see, it loves to get out there in the open, stack its units on the one 'grassland' defense tile in the city while their are 'mountain' defense value buildings all about. What I usually see is that people can easily fight their way, as a group of units, through the thick of the city, and whence they get to a 'city' area that needs capturing (such as the Gorokov Bridgehead) they find it is being defended by 2 units.
I have found that it is quite hard to organize a staunch AI defense, especially in histocially accurate stages. Or maybe its just hard for me.
I dont work on it at all these days as I shlep my youthfull hours away at my horrible job that I hate. When I return to my flat, I feel like passing out, not designing. I still play games alot, even Civ.
So what I might do is to fool a bit with a new map size. I just picked one out of thin air, and changed it to suit my needs. I dont think it would be hard to trasnplant alot of the work I've done onto a new map. Though the map is one of the strongpoints of the current game, or at least a favourite of mine as I have played with it for countless hours.
I need some inspiration, something to get me to really get into it again. I was going for like 8 hours a day before with it. Ahhh college. 
-FMK.
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