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What do you perfer? The Maxis approach to game design, in which all of the underlying principles are horribly complex and modelled after real-life theories on things like property value and living space, or the normal civ approach of giving you relatively simple rules that anyone with a certain amount of effort can figure out? Would Civ benefit from having the rules of The Art of War/The Prince/The Social Contract hardwired into it?
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I have to agree with Dark Cloud on this one.
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