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jimmyh
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Sunny Old England
Sep 2001 time: 05:18
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And I bet you thought it would be an official one too, hehe!!!
Well about 6 months ago I wrote a save game editor ( follow link below )
http://apolyton.net/forums/showthre...30&pagenumber=1
I ( with the help of Gramphos ) started to pull appart the sav file format, and in turn we both came up with our own editors for changing parts the of the sav file, ie start locations, current year, etc, Gramphos soon caught up with me and started to implement adding and removing citys & units, and I started work on a visual editor ( one with a map of the world ), and then at this point I stopped work on my editor, ( just one of those things really ).
Well now 6 months on, I decided to come back to apolyton and see what the scene was, and what a supprise, not a single scenario editor in sight!!! But that's all about to change as I 've been working on my editor for the past week, and come this weekend you'll all have the very first beginnings of a scenarios editor (Unless firaxis come along and do one instead), things will be very basic to start with so please be patient.
This is not a joke (Gramphos can back me up on this, if he ever stops working on his school work!!!).
Cheers.
James.
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Mizaq
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San Diego
Nov 2001 time: 21:18
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xp=expansion pack
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jimmyh
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Sunny Old England
Sep 2001 time: 05:18
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Hope fully I should have adding & removing Units and Entire Civilizations in the first build, although removing an entire civ from a save game will needs lots of testing, I'm going to post a thread on what people want in the editor, just so that I have a list of things to work from.
I had a look at the UNIT section last night, and I found tile XY, health, unit type, who the unit belongs to, etc, and what the unit is currently doing, ie irrigation, mine, etc. Also there are two things that change the nationalilty of the unit, int your editor you have owner and nationality, what's with that???
Any way must fly, work to be done.
Cheers.
James.
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celicakydd
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Harrisburg, PA
Nov 2001 time: 00:18
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quote: Originally posted by jimmyh
Also there are two things that change the nationalilty of the unit, int your editor you have owner and nationality, what's with that??? |
I believe this would be how the game determines if you have a captured unit...such as when you have "Russian" workes but yet your the "Egyptians". I am guessing Nationality would be who originally created the unit and owner would be the player who currently controls the unit.
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tpasmall
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Are you still working on this or is it a dead project???
Last edited by tpasmall on 22-03-2002 at 03:08
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Mathphysto
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East Brunswick, NJ, USA
May 2001 time: 05:18
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YES!! I've had a deep-seated yearning for a scenario editor ever since Civ3 first came out - I was wondering when/if anyone was ever going to make one. As for what I'd like the editor to do, well I could go on and on about that, but for starters something similar to the editor for Civ2 would do nicely (minus the events editor, obviously ). If I had to prioritize, I would have:
1) Unit add/remove w/ usual toggles (veteren status, health, etc)
2) City editor (improvements, population, food/shield status)
3) Diplomacy (reputation, attitude, treaties, etc)
It sounds like you have (1), but I haven't heard anything regarding (2) or (3). In any case, thanks for doing this - good luck!
-mathphysto
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Ed O'War
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Los Angeles, CA
Mar 2002 time: 21:18
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Would it be possible to add:
1) Tribe specific builidngs?
2) Government specific units (i.e. Stormtrooper for Facist govs or Fanatics for Fundamentalist govs)?
3) Civ-specific advances that can't be researched by other civs (sorry if this one has been covered elsewhere before)?
These three items would be particularly useful, if they are feasible to add to your editor.
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