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Capt Dizle
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Whoa there! You said you were having problems with 5 or 6 swordsman not being able to take out one or two spearmen. I don't have that trouble.
Then you mention the Greeks. Are you sure your swordsmem are attacking spearmen or hoplites? Hoplites are much tougher on defense and they can hold off a lot of swordsmen.
Regular Swordsman versus Regular spearman fortified in town
= 54.925 % success
Regular Swordsman versus Regular hoplite fortified in town
= 36.242 % success
Thats a big difference.
jt
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DrFell
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You may also want to use Immortals (Persia) instead of Legions because of their higher attack, if you want to use swordsmen type units for conquest. Losing 5 swordsmen taking out just 1-2 spearmen seems excessive though, are you sure you're building vets?
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ledj
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Maryland
Aug 2001 time: 05:18
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On Deity, the best civ to play is Iroquois. I won space race few times. I like to share my strategy with every one.
First, finding (by re-starting the game if necessary, normal size map) a site to build the capital. It must be on a glassland with a river and a cow near by (producing 3,2,2 after building a mine and road). Prior to v1.17, I usually set research 0 to 10%. (40 turns). With v1.17, it is too expensive to buy techs. So I set the research rate 100%. Income are mainly from hunting goody huts or barb encampments.
As an expansionist, in an average game, goody huts will give you one settler and 2 to 3 techs. I beeline my research to horseback riding. After that go straight for literature. You need to have a horse in your territory, for mounted worriors. When I reached the size of 4 cities with an army of 6 mounted worriors, I started having fun. I will conquor one of the neighbor civs. Conquoring 5 to 7 cities and producing three great leaders are the main objectives. If you can build the Great library, the Sistine chapel and the forbidden Palace, you are on your way of winning this game. Next I will change to Republic and start to build the infrastructure. In half of the games I was able to build Copernicus or Newton's College. The next important wonder is Hoover Dam. Then the after that, it's pretty boring. Main activity is building railroad, if you avoid the war.
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DrFell
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Yes, barracks are a life saver.
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ledj
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Maryland
Aug 2001 time: 05:18
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I often build barracks as the first city improvement, and then few warriors. After discovery of the swordsman, upgarde veteran warriors to veteran swordmen, or better immortals if playing Persia. Then you're in business.
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DrFell
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Yep you have to love the UU upgrade - another great one is the chariot to mounted warrior upgrade... although I've not tested it yet it sounds pretty lethal... 20 shield 3 attack and retreat units. Just hold off getting horse until you've got about 10 of them, then go kill.
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Dominae
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I've mentioned this on another post somewhere, but I think the key to early war on higher levels (which, in my opinion, is a necessary evil) is disruption of the AI's economy before an assault on their cities. By this I mean capturing Workers, pillaging left and right, and denying resources. Resource denial is especially important: I usually wait hold off my attack on their cities until I know they can't produce Horsemen or Swordsmen (or their variants). Disruption is obvioiusly best with fast units.
This strategy is still applicable on lower levels (Monarch and below), the only difference being that you can do it with Warriors and Archers instead of Horsemen. On the higher levels, the AI has so many more units in the early-game than I do that my Warriors and Archers get surrounded before doing anything worthwhile; on Monarch, there's room to run away.
Dominae
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