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Capt Dizle
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I doubt Sid has ever played it. But I bet he is cashing the checks.
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GePap
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of the Big Apple
Nov 2001 time: 23:18
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I think it is fine for the computer to be somewhat more aggressive towards the human player than other computer players, but i agree that the way computer players in this game assign long-range startegic goals is not the best. Many times, all the civs will gang up on a weak one, but in the process, one civ gets the lions share, becomes even stronger, and then kills its previous partners. So, long term, that ganging up was stupid, since it screwed the existing power balance to the rgeat davantage fo one player and the great detriment of the others. I think the computer should take into account not only the power balance between itself and another player (and teven this is sometimes poorly done- why would a civ with a fifth my power seek to anger me?) but the general power balance. If one civ is too strong, ally yourself against it, not with it all the time and so forth.
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Willem
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Canada
Dec 2001 time: 00:18
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In my current game, I'm in the very south of a continent, the Iroquois are a bit to the north of me, and then there's the Japanese and the Egyptians directly to the North and Northwest of them, respectively. Well after some peaceful dealings with the Iroquois for awhile, they suddenly declare war on me for no reason, our cultural borders weren't even near each other, nor had there been any sort of conflict.
Well right away I approached both of the other two civs on the continent, parting with only a minor tech each, and now all three of us are at war with Hiawatha, who will no doubt soon be nothing more than a memory. I'd hardly call that an example of the AI ganging up on me! So maybe you should expore your diplomacy options a little bit further!
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Qilue
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Australia
Dec 1999 time: 15:18
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Some other things to do.
The instant one civ declares war on you, dial up his/her neighbours and find out what they want for an alliance against this person (you can usually get it by offering some gold). Also, if the civ that is attacking has a MPP with another, sign an MPP with that one too and wait to be attacked. MPPs can forestall a declaration of war sometimes too but it's not something to rely on.
Then sit backand watch from afar. But use that time wisely and build your military. In every game, I always assume it's me vs all others and plan accordingly.
An example.
In a game where I was playing Egypt (others - Japan, America, Aztecs, China, Japan, Germany and France). Abe landed a small (8 units) expedionary force in my territory. At the time, Abe had a MPP with Tokugawa who was on the other side of a channel above me but on Abe's northern border. So, I signed a quick MPP and on the next turn, Abe declacred war and attacked at which point Japan joined in on my side. I then dialled up Mao (on Abe's southern border) and signed up an alliance against America. Earlier, I had been attacked by the Aztecs and had signed an alliance with France, China and Germany against them. Throughout the next 40 turns, I did little more that watch the various wars from a distance, defend my coastline and continue to build and improve my cities.
A helpful axiom was posted by someone on this forum but I can't remember who.
"Build your army before going to war."
(edit section)
The above refers to my style of play which is Builder.
Second, Knowing how to defend is just as important as knowing how to attack.
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