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Koyaanisqatsi
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of Maine paupers.
May 1999 time: 00:12
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quote:

Originally posted by yin26 on 01-16-2001 08:30 AM
Bell, you were 19 back then!? Ah, just a teenager...but posted like an elder statesman.
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Aw, shucks... 
Yep, I was 19 in May99...but in the immortal words of Mork, I'm not as old as I used to be.
Apparently I'm pretty consistant, though. After I saw the list was going to be two years old soon, I looked through a bunch of the old posts...I wrote this all the way back on May 25 1999:
quote:

I think the thing to remember is that this is a game, not a simulation. Taking control of critical game functions (including city infrastructure) out of the player's hands may be realistic, but in my opinion it doesn't make for a very good game.
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Wisdom, like wine, is better with age... 
And can we wait for the game itself before we do a patch list? Pretty please!?!
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by yin26 on 01-16-2001 08:08 AM
LOOK AT THE DATE! Man, nearly two years already...
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If the Dinosaur-game hadnt come in between, and the Big_huge_games defect hadnt taken place, the Civ-3 game would probably already have been released, or at least release-ready, by now.
On the other hand:
If the Civ-3 game had been released at the same time as CTP-2, they wouldnt been able to learn from CTP-2 mistakes and, by all means, some few good tweaks.
I realize im trying to make a virtue of necessity here, but i think it is really valuable for Firaxis to see how some Civ-game ideas looks like "in the flesh", so to speak - while they still have time to draw conclusions, and - if necessary - make some changes to their own project.
In the EC3-list, the idea of "expanding city-areas" for example, got rather high ratings. For a short while, I also was hooked on the idea too. Looking at the finished Activision product however, i think it safe to say that the whole "expanding city-area" concept should really be left behind.
The good things? Well, I like the idea of an empire-manager and a empire unit-manager. I just dont like to have it all fractionized into multiple manager-screens, and the fractionized even further into multiple tabs, ala CTP-2.
[This message has been edited by Ralf (edited January 16, 2001).]
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:12
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Wow, things seemed so happy and innocent back then. Little did we know Brian would be leaving soon. My reply was pretty funny (like some Junior Cub Scout):
quote:

Brian,
It shall be done!
In case some of you have no idea what Brian is talking about, I helped compile a suggestion list for SMAC's upcoming patch. Let me just say, the brilliant ideas and bugs collected obviously did not come from me (though I tried to sneak a few in!). I just did the grunt work.
I'd like to collect all your ideas and, as Brian says, put them in something like a prioritized list that can be sent every month or so.
The advantage of this format, obviously, is we don't flood Brian's e-mail with repeat suggestions, and we can help sift out what is really important to us and put it in one convenient place for the Firaxis team.
O.K.--Let's get the ideas rolling!
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Literally, hundreds of hours later, Lists 1 and 2 were completed. However, looking back, only now did I read Brian's post carefully. Note that he said collect the "good" suggestions! LOL Well, a few hundred pages might have been dropped had we approached the project that way!
Actually, we did manage to try to debate things before simply adding them, but mainly we ended up giving them just about every idea we could think of. Poor Firaxis. 
[This message has been edited by yin26 (edited January 17, 2001).]
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