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ColdWizard
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i've had some decent success in the last two MP games i've played with early assaults on forest cities
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debeest
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Defending a city or a piece of land is indisputably easier than capturing it. If you don't have superiority over your opponent, attacking is generally counter-productive. However, as several have noted, the overall game design favors capturing cities. In SP, you'll always have one superiority -- skill -- so you can usually find advantageous places to attack selectively even before you've built up technical and material advantages.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:18
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Good question. I'm just speaking as a SP player, of course... and assuming the AI wasn't as completely useless on both attack and defense as it is... 
Strategically, there's no question offense is better. Having more cities means more production, more arrows, higher score (population), as has been noted. You'll never get more cities by being attacked.
Tactically, defense wins until Flight, I think. Until then, you lose many, many units attacking cities - I've seen that said here so many times! For every good 2-move attack unit that comes along, there's a defender that trumps it available more or less concurrently (horse/phalanx, chariot-elephant-crusader-knight/pikeman, dragoon/musketeer, cavalry/alpine). On a 1:1 basis I find the attacker usually loses... and if walls or defensive terrain are involved... multiple attackers will usually lose!
Sure, you can knock down walls with spies, or use the 'instafort'... but those are pretty advanced attack methods, and require more and more units... if the defense has its own spies, or uses its own 'instaforts' on good terrain in the attackers attack route... defense seems to win.
Now, once rail is available, the cannon/artillery attack becomes easier to employ. Rail can be rushed right up to the enemy city without even needing preworked engineers. Fighters and especially bombers create a bigger advantage, due to range and that the SAM isn't available until Rocketry. And by this point, you have 3-move, decent defense units to hold newly conquered cities with.
Once the howitzer comes... well, nothing defends well against those.
STYOM
(waiting to get back to succession games)
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:18
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Against barbarians, I find offense much more effective. I build some horsemen for defense first thing.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:18
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I tested it a half year ago:
I set hit points to 100 in rules.txt so that randomness is low.
I didn't mention any sneak attack advantage.
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