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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: Unsettling - The Anti-ICS mod.
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:18
Lightbulb  Old Post 14-03-2002 20:47 Visit The Rusty Gamer's homepage!
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#1 Report this post to a moderator
MOD: Unsettling - The Anti-ICS mod. Browse Apolyton AD-FREE

This is an anti-ICS mod with a vengeance. See what you think of this.

It is a standard game except that you cannot specifically build settlers. You can only get them from goody huts or through unit promotion beyond elite as all leaders now double as settlers!

Attachment: unsettling.zip
This has been downloaded 178 time(s).

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:18
  Old Post 15-03-2002 00:34
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hohoho! I like IT!

benjdm is offline benjdm
Chieftain
Upstate NY
Dec 2001
time: 05:18
  Old Post 19-03-2002 18:50
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Enter the AD-FREE zone

Wow. Interesting concept. Might make explorers useful, too. Anyone played a game through yet ?

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
time: 00:18
  Old Post 19-03-2002 19:55 Visit Rhuarc's homepage!
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Wow, really interesting concept. I will be interested to know how it pans out. My only concern is won't this make the tech tree go too slowly? You might have to balance the slower science and everything by decreasing the number of turns it takes to reach the advances. Just a thought!

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:18
  Old Post 29-03-2002 07:26
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Hmmmmm Enter the AD-FREE zone

Interesting concept... wait others already said that. Another thing you would have to balance out is the huge advantage that gives to Militaristic Civs, who generally get more leaders & the more aggressive Civs would get more elite units.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:18
  Old Post 29-03-2002 07:33 Visit Elucidus's homepage!
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Well, militaristic and expansionists would have a nice advantage.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:18
Post  Old Post 29-03-2002 07:44 Visit The Rusty Gamer's homepage!
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Hmmm...I might have to give everyone the militaristic capability. However, if you play non-militaristic that could be seen as an extra challenge to those of you who want one.
I may also need to speed up the technology, however I'm curious to find out what changes are being made in the next patch before I make too many changes to mods.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:18
  Old Post 30-03-2002 05:21 Visit Elucidus's homepage!
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Increase Your PM Length

Yeah, I am curious about the next patch myself. I don't want to get too far ahead of myself.

Soapyfrog is offline Soapyfrog
Settler
Montreal, QC, Canada
Nov 2001
time: 00:18
  Old Post 04-04-2002 20:54
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Got spare money?

Don't you think that makes the game:

a) heavily based on random chance (# of goody huts I find and number of those that are settlers, as well as the number of leaders I manage to generate)

b) primarily a military slugfest (every opportunity to fight I'll take, especially since every captured enemy city and every leader I generate is worth it's wieght in gold).

In such a game I would play only the Aztecs or the Zulus, and it would be over very quickly...

SirJethro is offline SirJethro
Settler

Jun 2002
time: 05:18
  Old Post 02-07-2002 23:59
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how much of a slugfest would it really be, given that each civ only has one city to build units (except the ones they conquer or ones built from leaders)?

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