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eewolf
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Florida Coast
Mar 2002 time: 21:18
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1) lack of land: as you correctly post, this is the point of the scenario. there is little land and resources but the mythical land of resources is "out there" somewhere in that huge desert of ocean. (the movie could have been good but failed to deliver anything... but that's another story). creating larger for resource-filled homelands would a) use up more ocean b) cause little reason to seek out other lands c) not be true to the "water world" scenario. this world also keeps the number of cities built low and that creates an entirely different strategy.
2) jaguar warriors (or overwhelming the ai before even arriving at the resource-laden land. this is why i posted the map here... so people would play and report problems with it. it would appear that you think this could happen but have not tested it. i assumed when making the map that this could be a problem so i separated the home islands by ocean squares. while you can attempt to cross these squares with galleys and caravels, you will incur losses. also, even if you capture your nearest neighbor's island, you will only have 4-5 cities to build your forces. i assumed this would slow military domination enough so that some ai civs could discover magnetism and colonize.
i realize that having a close neighbor with better military could be a problem for the human player, too. seems like this would just mean a little different playing tactics to avoid a military confrontation too early. part of the reason to create scenarios is to create new problems that need new solutions.
3) harbors and trade. it is my understanding that you cannot trade over ocean squares until you have vessels to travel over them (magnetism/galleons). same is true for sea squares, you must have discovered astonomy (caravels). i have not changed these rules in the scenario.
4) rule changes. the rules are meant to be changed for different scenarios. i have made changes that i think enhance the game play somewhat and speed up the game, too. (in this scenario, in particular, it could take a long time to start exploring without a little tech boost) it is possible to make changes that make it to easy to defeat the ai and i may have done that. again, that is why it is here. i am waiting for feedback on how the games pan out. was it too easy? was it too hard? was it fun? was it different? was it as pitiful as the movie? i hope not but with enough constructive feedback, the game might be improved. or it may be cast aside as unworkable. 
thanks for responding. let me know how your games turn out.
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