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Having seen CTP II, my greatest fear is that the AI for civ 3 will be unable to wage war effectively utilising stacked combat. I hope someone can put my mind at rest on this because we have seen in civ 1 and 2 that the ai is incapable of loading a carrier.
If I was on the civ 3 design team I would pay close attention to this - the ai must be able to stack and deploy units, hopefully make different stacks for attack and defence, and attack one out with specials like diplos. IMO the ai was more effective in civ 1 than civ 2 because all it did was make the most effective units and send them full boar at your cities, in great numbers too. Crude but effective. If the ai in civ 3 can make effective stacks and fire them at you in numbers I will be very happy. If it could defend with appropriate units using the terrain, that would be a bonus.
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Chaos, panic and disorder - My work here is done.
[This message has been edited by Alexander's Horse (edited January 22, 2001).]
[This message has been edited by Alexander's Horse (edited January 22, 2001).]
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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Stacked combat?! Aren't we jumping the gun a bit here?
We should not assume it is in civ III without more evidence.
That the AI comments a very true, none the less.
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I hope Firaxis adds stacked combat to Civ3. The two great improvements made by Activision were public works and stacked combat. I always hated that in Civ2 you could throw 10 tanks at 2 mech-inf and lose the whole stack because the mech-infs behind a wall could withstand 1 tank at a time without losing much health until all ten tanks were push daisies and both mech-inf were only in the yellow. Actually, SMAC annoyed me by continuing this tradition (among others). As for an AI competently using a carrier, well I won't hold my breath so they better leave in unlimited fuel for AI players.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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In Empire Deluxe, the AI is fairly dumb, but it does load it's carriers. That game came out in '91? I believe...
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