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Wjousts
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I think the precision strike in the game is pretty much useless as it currently stands. The problem is that it doesn't make sense to send in my stealth bombers to take out my enemies marketplace when if their city is close enough to one of mine that I can hit it with an air strike, I'm probably gearing up to invade it, in which case I need a precision strike against the defenders and not the buildings which I might actually like to have standing when I'm done. Precision strikes should be against military targets shouldn't they?
Using air stikes to take out buildings would only be useful if the bombers actually had sufficient range that they could strike deep into enemy territory, where destroying a marketplace might actually be useful in a strategic sense instead of counter productive. I think what is needed is long range heavy bombers that have intercontential range so you can reach out and strike your enemy's captial even if they are way too far away for you to invade and time soon. For this not to unbalance the gameplay, I think the air defence would have to beefed up a bit. There should be a chance for a long range bombing mission to be intercepted if there are fighters on patrol anywhere on the flight path to the target (same goes for SAM batteries), so deep strikes would be difficult and costly if they fly over other well defended cities on the way. Also, flying through somebody else's airspace on the way to the target shouldn't be allowed without the agreement of the other civ, forcing you to go around them and limiting your range in that situation.
Currently using air power to soften up a city doesn't work right. I've attacked cities with 10+ bombers prior to attacking with ground forces and I'll I've managed to do is destroy every building and reduce the population to 1, the defenders are often hardly scratched.
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Tarquelne
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The game's Precision strikes would work well if there was some kind of "Limited War" diplomatic state, and it'd work well on no-nationality bombers (which you could use when you have no intention of attacking with your regular ground units)... without either of those things, yea, Precision strikes aren't so good. There are times when I want to more or less lay waste to another civ but not invade with ground troops (This happens to me on Arch. maps where I'm on a small island or two and someone (well, either the Persians or the Russians, it seems) has a large continent. - Pre. strikes are usefull then.... but buildings are hit a lot even without Pre. strikes. I'd by far rather Pre. strikes allowed me to consistantly hit ground units.
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Dida
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True, bombardment in general is useless.
Better spend your money building more and more tanks.
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Tarquelne
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quote: Originally posted by mmike87
IThe argument that this makes a navy "necessary" to balance the game has no merit. Long range aircraft could be expensive to build, and countered with AA and fighters. Balence could have easily been achieved. |
All of those changes, and making bombers work differently from other bombard units, would make the game a little more complicated.* Firaxis was clearly going for as "simple" a Civ game as they thought they could get away with. I wish it was more complex/"richer", you, I bet, wish the same. I imagine a Firaxian, though, might point to Civ3's sales record and say "No, I think we got it just right." (Or, possibly, a Infogrammes marketing weasel, seeing yet another copy of a game-show PC game get purchaced, might be pressing Firaxis to make the game even simpler.)
My point? What you or I see as a place when the game design "fell down", and should be improved, Firaxis might be perfectly correct in defending as just fine, given their criteria.
Hopefully they'll feel they can sneak more complexity into the game via patches or with an expansion.
quote:
Maybe is the range of the bombers were a bit longer I could be appeased. |
I think they _should_ make this possible via the editor.
*Some people don't even like having _options_, let alone being called on to cope with more complexity than the bare minimum.... if not a little less. I've decided to start calling these people "voters."
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mmike87
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Charlottesville, VA
Nov 2001 time: 05:18
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I disagree with the game being more complicated, as this was already modeled in Civ2 to a degree. The AEGIS cruisers had superior air defence, plus we had AA units as well. I lost many an expensive aircraft in an a strike and do not feel that they destabilized the game at all, but offered yet another possible strategy for the player to utilize.
Civ3 is NOT a simple game by any means. It's easy to play but not easy to play well, as the game is involving on so many levels. But handicapping the air force is a historical travesty to say the least.
Granted, Civ3 is not a history lesson ... but not being able to sink ships with aircraft? Come on.
I play the game a lot of love it to death, but this is really the only thing that really bugs me. It WOULD be great to have this option enabled in the editor.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:18
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I see Bombardment OK, but I do also agree that the Precision Strike is flawed. We should be able to choose a target for the strike. Acually, I though it is that way, before Civ 3 got released.
All bombing should have a bit larget chance of succeedding.
I'm fine by Bomber range of 8, but the Stealth Bombers, as Precision Aircraft, should be really able to strike targets that your conventional forces couldn't reach yet.
Also... I've only conducted the Precision Strikes one, with F-15, when playing as Americans. I am yet to get the Stealth technology - it just comes too late. If I get the Diplomatic Victory, it's far off from Stealth. If Spaceship, I usually finish it just about when ready to discover Stealth. I don't though think that the best solution is putting Stealth earlier - no. I still think the best solution is to actually give us modern age.
Finally, I repeat that I lose Bombers, and use a lot - standrard Bombardment is fine by me.
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