 |
|  |
 |
|
Anodyne
|
 |
Being perverse is bad.
Jan 2001 time: 07:12
|
|
Ok, there's been some discussion on what civs should be added etc... but here's a suggestion to make everyone happy!!
What about an option, that you could play on "antique" or "modern" mode. Some players, like I, for example, like to have their campaigns to concentrate on the antique times, and civs like the Americans or Spanish don't fit them very well, but on the other hand, some players may want to play campaigns that would concentrate on modern times, and then, civs like Americans, Germans, etc.. would be very important!
So, what if you could choose, in the beginning of the game, what civs would be included?
For example, you could choose if you have the English, OR replace them with Normans on 'antique' mode, French/Gauls, Germans/Goths, Spanish/Iberians, etc... And players who'd like to play a modern game could delete civs like Babylonians or Carthaginians that really have NO influence today.
For example, on antique mode, you'd have civ 'Vikings', but on modern mode, they'd be replaced by 3 different civs, 'Norwegians', 'Swedish' and 'Danish'.
Or disable Carthaginians and have Phoenicians instead (or vice versa, whatever suits you), etc...
And the 'accelerated startup' option could be much more developed, too.
Please, add your comments!
|
|
|  |
 |
|
bagdar
|
 |
Turkey
Jan 2001 time: 07:12
|
|
I too care about historical accuracy in Civ, but I have to disagree on this point, because once again, we have hit the border between simhistory and civ game. It's the same question as whether it is historically accurate for you to live for 6000 years in your long and prosperous reign. Sure, in 4000BC most of the original Civs don't sound right, but dividing the game in two is not a good idea either. If you ask me, (and why would anyone ask me, anyway ) I'd either keep the distribution of the civs as it is, or abandon the current naming of Civs altogether and give them generic names, based on geography. In fact, in the first case, if you use your imagination, you'd see that there's no need to increase the number of civilizations or worry about the history of nationalities: we have 3 civs from Africa, one from the south, one from the north west and one from the north east; we've got two middle eastern civs, 3 mediterraneans, 4 west European civs, 1 east European Civ, 1 civ from central asia, 1 from south asia and 2 from east asia, as well as 2 north Americans and one central American civ. That covers much more than the places where civilization actually sprung. (well, civ is not always played on the earth map, but the Civs it employs are real terrestrial civs. )--Besides, this also explains why unalterable unique civs is such nonsense.-- Why keep on expanding the list, or divide the game into modern/ancient versions? I remember that there was a forum with a family tree of some sort of nationalities. I don't think we need this. However, now that the website has declared a new feature in Civ games, that of nationality, we may expect exciting new things to do with national identities etc. Let's wait and see.
[This message has been edited by bagdar (edited January 22, 2001).]
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|