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Azmogeddon
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hmm, but nobody is sure?
I think what I'll do is increase the cost of each tech, and remove the Research Lab to make up for the modern age techs hitting the cap.
Last edited by Azmogeddon on 16-03-2002 at 16:10
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Nero Would
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I believe the cost of researching a tech is calculated like this:
Take the cost of the tech as listed in the editor, multiply by the fraction of civs who already have the advance, multiply by the tech rate for your world size and divide by 5.
So increasing the "tech rate" should increase the cost of researching a tech proportionalty. An exception to that rule would be when a civ is spending enough gold on research to have hit the minimum number of turns per tech (defaults to 4), or so little that it has hit the maximum number of turns per tech (defaults to 40).
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