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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:12
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quote:

we're committed to the scenario/mod community, and we realize that the ability to create diverse, interesting scenarios is one of the major reasons for Civilization II's enduring popularity.
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(...excuse me while I jump up and down excitedly...)
Since, IMHO, this is the single greatest reason to play Civ3 (and will eventually be the ONLY reason to keep playing Civ3); this is the single greatest statement that Firaxis had and could have stated.
Many, if not all, of the ideas and changes folks here have posted are best implemented in a scenario, thus keeping the main game generic and open-ended. Alot of you do not realize how important the scenarios have been to the continued viability of Civ2. The same will be true with Civ3. Over the next several months, if you don't see the features you wanted in Civ3, be patient, you will see them in a scenario somewhere.
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Cool! The most exciting news is (a) The possibility of a public beta test and (b) static units as an optionfor scenario makers. Both are imensely welcomed.
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:12
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quote:

Originally posted by Sirotnikov on 01-20-2001 01:53 PM
Doesn't it bother anyone they didn't answer any questions about disturbing issues such as the nature and use of unique civs?
I know I sent them a question regarding this issue, and I'm sure I'm not the only one, yet they ignored it.
Don't you like questions that aren't easily turned into promotion material in the answers without divulgin any real information, Firaxis?
*disappointed*
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I'm sorry you feel that way, but we recieved literally *hundreds* of questions. Some of the things we were asked are things we are ready and able to talk about, other things we just aren't able to discuss right now.
I did my best to sort the letters and we tried to address the most prevalent questions. In this case most of the concerns we were seeing related back to the first game update being about combat. Many of the letters we got specifically asked about diplomacy and culture being more important parts of the game, so we addressed those issues. In short, we tried to address the issues that we felt the majority of you were concerned with.
It's also worth mentioning that a single person is responsible for going through these letters and trying to make sense of them and then trying to get some answers. That person is me =) To make my life easier, I'd recommend that you keep your email short, succinct, and specific. Pick one topic and stick to it, and put the topic your question is about in the subject line, it helps when I have to sort through them to know what the general subject area of the question is.
For the most part, the people who sent us letters kept their questions did this. Other folks sent in 5-page questionnaires (some emails I saw contained as many as 15 different questions). And I can't tell you how many e-mails had a subject of simply "civ3 question".
I'm not saying you need to do these things, but it sure does make my life easier, and I thank you in advance for any help in that respect =)
And as for the concerns about unique civilizations, I wouldn't worry about that too much. I'm sure we will have much more to say about that when the time is right.
Dan
Firaxis Games, Inc.
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Jon Miller
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Thanks for the post Dan and for doing such a good job of getting useful questions answered.
I mean come on guys, they are only going to answer four every week or so in such a fashion that it keeps us visiting and our attention focused.
Personally for me the Beta question was the only one that I was not thinking about (I am sure that Firaxis will do Beta when and in what way they want to and asking gives little information), but it was still good in that hopefully it will cut down on questions of that type.
I am interested in the unique civs question but I am sure with the level of worry it has generated here that Firaxis will be providing more information (although probably not all of it since they might not have everything down in stone and there is also that interest effect I described earlier) soon.
Jon Miller
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