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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:18
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I'm on 56k modem and cant get ICQ to work on my machine, so you probably dont want me to host - but I will if necessary it really doesnt matter to me.
I'd still like to firm up rules.
MY preference would be RAHS rules except for:
Land size (we need bigger), barbs (I prefer none), I dont like ship chaining (seems like a loophole) - if possible I would like a no huts game (they're all about luck anyways)
My preference would be - build whatever wonders you want/can (even if markus gets them all). No gifting between civs of anything (especially units and cities) although that might not be in the spirit of a diplo game
Other questions: is this a random map game? are we using standard units only? are we starting this thurs eve/fri am
We should really try and get in a chat room somewhere and talk this out at the same time, otherwise we could spend months just setting the game up
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deity
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Parrot Towers, Killcare Heights, NSW, Australia
May 1999 time: 14:18
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Customise World:
Normal 50x80 Map OR BIGGER says DD - I'm happy with bigger YES! Say, 60x90?
Normal landmass, varied terrain, wet, cool, 4 billion yrs, Deity level, 7 civs
Roving Bands OR NONE says DD - I agree!
No huts says DD - I agree! But need to make it a scn?
Std Rules
1x1x
ONE Wonder per civ IS FUNNER AND DIFFERENT BUT I'M EASY!
NO Alliances IS BETTER OTHERWISE TWO MAIN BLOCS DEVELOP
NO Tech trading IS A BETTER CHALLENGE IMHO>>>
ONLY capture one undefended city per turn pre-1000BC (per civ)
ONLY capture 3 cities per turn per civ thereafter
Ceding units OK, BUT NO double moves - HAPPY TO NOT ALLOW CEDING UNITS COS IT IS SUSS
No City bribe
Unit bribe OK
All tricks acceptable in Rah Rules are OK - like IRB is OK, etc
All the cheats not accepted in Rah rules NOT OK - NO caraporting, etc
You can't ask another civ to go to war on someone else to avoid revolution
Shop chaining is normally OK and unless out voted I say keep it in
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markusf
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quote: Originally posted by deity
Well, I think these stats speak for themsleves! |
The PG is meaningless.
I had 7 wonders and 8 more cities then you. You just happened to celebrate before i did.
I would have killed everyone in that game with no problems.
However had this been king, and you where more familier with using trade and building up a huge empire, i would have been in serious trouble.. It is way easier to outbuild a civ on king if you don't build any wonders.
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markusf
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quote: Originally posted by deity
Customise World:
Normal 50x80 Map OR BIGGER says DD - I'm happy with bigger YES! Say, 60x90?
Normal landmass, varied terrain, wet, cool, 4 billion yrs, Deity level, 7 civs
Roving Bands OR NONE says DD - I agree!
No huts says DD - I agree! But need to make it a scn?
Std Rules
1x1x
ONE Wonder per civ IS FUNNER AND DIFFERENT BUT I'M EASY!
NO Alliances IS BETTER OTHERWISE TWO MAIN BLOCS DEVELOP
NO Tech trading IS A BETTER CHALLENGE IMHO>>>
ONLY capture one undefended city per turn pre-1000BC (per civ)
ONLY capture 3 cities per turn per civ thereafter
Ceding units OK, BUT NO double moves - HAPPY TO NOT ALLOW CEDING UNITS COS IT IS SUSS
No City bribe
Unit bribe OK
All tricks acceptable in Rah Rules are OK - like IRB is OK, etc
All the cheats not accepted in Rah rules NOT OK - NO caraporting, etc
You can't ask another civ to go to war on someone else to avoid revolution
Shop chaining is normally OK and unless out voted I say keep it in |
1. So no one can build apollo's? assuming everyone gets a wonder before then
2. If 2 civs attack you and take six cities in one turn your not allowed to fight back?
3. I have yet to play in a game where there weren't friendly tech stealing deals.
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markusf
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quote: Originally posted by deity
Your earlier post said:
The stats I posted are what most folks here use to guage each others civ and any fair assessment makes us very equal in that particular game.
It was your chouce to build useless Wonders. You can say all the "would haves" you like cos we all can say that:
Like I was about to get Eng and Democ first with stacks of caras landing in Hydeyshan land... blah blah ....and I'm better than you -you oversized Canadian big mouth... LOL
I was going to write a whole lot of ego stuff but can't be bothered 
But I can be bothered to post a poll |
I am truely at a loss for words, this is by no means equal. No one uses the PG to guage a civs power. The pg is nothing more then a population/city count indicator.
Here are the straight facts, i fail to see how these 2 civs are equal???
Diety 18 cities, 1 wonder GW, 19 techs.
Markus 24 cities, pyramid, HG, GL, Sun Tu,lighthouse,marco polo, magellans. 29 techs
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:18
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I work until 8pm est so i couldnt play until 9 (8:30 at the earliest)
I say no "friendly" tech stealing. Either learn the tech, steal it legitimately (we'll just have to have gentlemen's agreement on this) or get it thru conquest is my preference.
I vote for no limit on wonders.
I'm OK with the city conquest rules deity outlined.
If war is hosting he can reach me on AIM or Yahoo IM or we could meet in the zone.
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markusf
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No tech stealing, friendly or not - agreed
No alliances - agreed (although this won't stop people)
1 wonder per civ - agreed
No huts - agreed
No tech trading - agreed
If alliances are band, how can you justify unit gifting?
I vote against the city thing.
Last edited by markusf on 12-04-2002 at 03:26
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