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E_T
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Orlando, Florida
Mar 2001 time: 00:18
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I haven't downloaded the 1.17f Patch because of the problems that I've read about. As for the trading during my turn with the 1.16f patch, I've been able to get around that and had a fairly enjoyable game. The thing that I had noticed was that the AI wouldn't always trade with there next door neibor(sp), so I was able to take advantage of that.
If it wousn't for the problems that the new patch had presented, then I would most likely be playing it.
E_T
Last edited by E_T on 19-03-2002 at 12:40
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I think the 1.17 Patch is worth trying. Like Jawa Jocky said the decreased micromanagement in the modern era makes the game much more enjoyable. It still has problems, but is better than the game out of the box. I did not like the first patch since it was mostly cosmetic (ie : fixing typos).
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Saurus
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Finland
Oct 2001 time: 07:18
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Still using 1.16.
I just can't take the A.I tech-trading in 1.17.
I just can't!!
-Saurus
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Saurus
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Finland
Oct 2001 time: 07:18
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quote: Originally posted by lockstep
Tech trading is a problem in 1.17. It is possible to get a slight tech lead, but the best overall strategy is maximizing tax output and buying techs from the AI.
OTOH, I won't do without stacked movement anymore. So yes, I recommend installing 1.17. |
It is actually not so much about who is leading the tech-race.
Leading the tech race is stupid since the only gain by this is
that you continuousely have to pay more for your techs.
After all, you donīt really need banking if you have not had the time to build marketplaces yet.
Need a tech to start building a wonder? Wrong! Wrong!
You only need masonry so that you can start building your palace. Then when you think you have built it enough, just buy
the desired tech from any A.I (and I must point out that the
longer you wait, have the less you will to pay)
and then switch the palace to the wonder - done.
It is sad, sad, sad. I let all my 7 A.I competitors build
the sistine chappel for 30 turns. Then I buy
Theology from the Greeks (I think the prize was 40 gold) and finished the wonder in one turn.
This is the weakness of patch 1.17.
The A.I is ready to sell its soul for whatever tech allthough the
infrastructure to effectively use the tech is missing.
It is compleatly stupid that your civ can build nuclear missiles
while vital structures like banks, factories, universities and even harbors are still to be built due to the quick techprogress.
Yes...and this by year 1200-1300 and stuff...
I actually do understand that not every city has finished building factories by that time (nor should they be!)but occassional nuclear explosions while most of the cities are still struggling building middleage-structures...horrible imbalance caused
by 1.17.
-Saurus
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MiloMilo
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I disliked my games with 1.17f. The tech trading gives it a real 'player vs. the world' feeling, instead of a nice 'player is one independent entity among many' feeling, which is what civ should have. I never actually played long enough for the AI to ruin itself under Communism, but it's another big reason not to upgrade.
I'm sorry, but a response of 'hey, just put research to 0% and buy everything' is unacceptable. I want to play the game, not use stupid exploits to beat the game.
I reverted to 1.16f, and I'm now having lots of fun again. The AI trading techs during your turn is only a problem if you try to get rich by selling to everyone. This seems cheesy to me, so I don't do it, so a big problem with 1.16f is gone.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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I suppose it all depends. I'm sure there will be another patch, so if the "enhanced" tech trading sounds like something that will annoy you, stick with 1.16 until the new patch comes out.
I've adjusted to 1.17. Originally, I was really frustrated, but I changed my strategy a bit and I'm doing fine.
I still don't really like the tech trading and the pace of tech advancement (too fast, IMO). But, on the other hand, the AI can now keep up with (or close to) the human in tech. Sure, it's done artificially, but it was too easy to gain a massive tech lead before. I feel lucky to get Tanks before the AI gets infantry, whereas I did that all the time with 1.16 (sometimes Modern Armor vs. Riflemen, heh).
The other main problem with 1.17 is the poprushing fix. 40 turns of unhappiness per pop point rushed, cumulative. The human adjusts to this. The AI hasn't. Once the inevitable World War breaks out in the industrial era and all the civs go communist, bad things start to happen. They draft and whip themselves straight to hell. Their cities starve due to excessive unhappiness. It's ugly. It isn't always that bad - sometimes the "world war" isn't very intense. But often enough, especially with a human involved, it is.
Stack movement is nice, and there are a couple of AI tweaks that are good (they occasionally use bombard units offensively now, and seem much better attacking another continent).
Up to you...
-Arrian
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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Absolute words like "all" are dangerous because there are almost always exceptions. I toyed with the idea of trying a pop rushing strategy to beat Deity, but finally decided that if exploiting the pop rush hole was the only way I could beat Deity, I'd stick to Monarch and Emperor (at least unless/until I feel like I can tackle Deity some other way).
It's not that I refuse ever to do anything that might be regarded as taking unfair advantage of a game design. For example, I don't know how many times I've blunted efforts to attack me in the original Call to Power by giving the attacking A.I. a map and then demanding that it stop trespassing. (Yes, it actually works, and with near 100% effectiveness in my experience.) And I'm quite willing to go through restart after restart to get a great starting position and opening game if I'm setting myself a challenge that needs a great start.
But something about a small town that's only reason for existing is to bring in workers to pop rush troops rubs me the wrong way. For one thing, it seems counter to my idea of how a civilization ought to work, which seriously harms the role-play element of the game for me. I'm basically a builder at heart, although I do view war as a perfectly acceptable way to acquire more cities to build up. And for another, the fact that such a strategy goes directly against a deliberately designed feature of the game (the relationship between pop rushing and unhappiness) causes me to view it as a bug. Something in my mind (perhaps having to do with the fact that I'm a programmer myself) sees a difference between taking advantage of idiosyncrasies in AI behavior and taking advantage of an actual bug.
If you like taking advantage of the pop rushing exploit, please don't interpret this post as criticism. I'm just trying to explain how I personally feel about it, not trying to say everyone else should feel the same way.
Nathan
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