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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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How about a multiplay only Civ3? I now it sounds weird, but think about it for a while.
There are two reasons for doing this:
*gameplay can be greatly enhanced because right now it has to be made simple for the AI to cope.
*Firaxis can concentrate on other stuff like the graphix engine.
An example of this is if the game was to do the SMAC factions thing again - whereby different civs has different strengths/weaknesses. The AI would have to be built to know how to play each of the factions well and that would be impossible.
Note that I haven't actually played multiplay civ2/smac, so if multiplay-only was to be implemented, issues would have to resolved - such as the speed of the game, and cost (once-off or monthly).
Hummm... I'm posting some rather controversial stuff lately, eh?
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited August 24, 2000).]
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The Idea is in itself interesting, but 2002 is way too early for this to happen. As I see it, for this to work well more people need permanent, hassle-free internet connection. As a civ game usually takes several (up to 20+) hours, there'd need to be a system in which this was co-ordinated. This would require many available players...
I'm sorry, I just don't see this as happening.
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I have to agree with snapcase....even though I am an avid multiplay civer, the option for single play still needs to be included....after all, how else are you going to practice your strategies between the multiplay games?! 
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by UltraSonix on 08-24-2000 06:20 AM
There are two reasons for doing this:
*gameplay can be greatly enhanced because right now it has to be made simple for the AI to cope.
*Firaxis can concentrate on other stuff like the graphix engine.
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True, but there are problems also, besides commercial ones (how many of all potential Civ-3 buyers can play/want to play multiplayer only?)
- Firstly: the length of the game - and the fact that it is turnbased. Internet multiplayer is really best suited for shoot-em-ups and racing games. Realtime strategy to somewhat less degree. Then it comes to turnbased-several-hours games like Civ-3; PBEM (play by e-mail) and Hotseat is perhaps better suited alternatives compared to playing through Internet.
- Secondly: the technical problems. Internet traffic congestions, slow 56K modems, unstable lines with sudden quirks and spontaneous close-ups, and so on. Its slowly getting better, but still...
- Thirdly: some multiplayers can be very single-minded (= boring) in their playing-style. Using more or less extreme ICS-strategies, with one single unimaginative goal only; conquer everybody as ultra-fast as possible. Its really not particularly fun to play against these civers. Only boringly annoying.
- Fourthly: the "bad losers/quitting" problem. Then about 50-75% of the game has been played, it becomes obvious who have fallen behind too much, and who is on a winning streak. Instead of thinking of ways of working together in alliances in order to contain the leader - some civers simply quit without a single word. If THEY cannot win supreme, then to hell with it. Its so easy to do this then playing anonymously behind a computer on the other side of the planet, i guess.
Firaxis should of course include all kinds of multiplayer options in Civ-3, including PBEM and Hotseat. But, they should under no circumstances, look at the AI-issue as a secondary help-alternative, compared to Multiplaying. It must really be the other way around!
[This message has been edited by Ralf (edited January 23, 2001).]
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Sabre2th
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if civ3 was multi only, there is no way i would buy the game. multi gets boring and takes up too much time. i for one can't spend half the day sitting at my computer, i have too much to do.
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