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Tutankhamun
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First I would like to thank all of you who have mods and other helpful things for others to download. I have had a lot of fun re-writing my games with the things that you have shared.
I have gone and made my own 63 nations, assigned new leader names and given each 50 cities. I also used the blank tga file background for diplomat photos and pasted the new characters on them. So now my game has everything in place for the 63 nations to play normally. Everything works except the photos. When the diplomat screen comes up I get a blueish jumble of pixels. Everything is in order in the civ-str.txt and the civilization.txt
I have also tried various options in the diplomat mat wizard ldl
but have not been able to fix it. All 63 nations coordinate with the diplomat photos and thier updg #'s. I thought that maybe the parchment # had some thing to do with it, but no matter what I try I cannot get the diplomat windo to pull up anything other than fuzz.
So if anyone could enlighten me on how to cure this problem I would be most grateful.
Thanks
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Tutankhamun
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I pasted the new photos onto the games blank updg.tga file and did a save as. I figured that would keep it the correct size. Are you talking about 16 color as opposed to 256 ?
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Lab Rat
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I thought 16-bit colour had 65 thousand colours and 24-bit had 16 million colours? forgive me if im wrong.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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quote: Originally posted by Tutankhamun
I have gone and made my own 63 nations, assigned new leader names and given each 50 cities. |
Oow, I'm a sucker for city lists myself, any chance you could post your civilization.txt and civ_str.txt files or email them to me? I'd love to see what you've done and I think others (particularly kaan) might be interested in them as well...
As to the photo problem, don't 'save as', just 'save'. Before you start, make a copy of the blank file and give it the name the new file should have, then copy-paste the leader, then 'save'. This is the best way to ensure the color and other settings are maintained.
And yes, Lab Rat, you're right: 16-bit is 65536 (64k) colors, 24-bit is 16777216 (16M) colors.
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Tutankhamun
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I checked out my diplomat photos as suggested and they all checked out just fine. So out of frustration I went back to the basics. I re-installed CTP2 as it is out of the box and added the official patch. Then I got into the game and checked out the diplomat screen. It was clean and contained a parchment with an eagle, but no photos of anyone, the screen looked the same for all civs.
Then I copied the game under a new folder and added the apolyton pack so that I could compare the files. When I checked that game in normal mode the diplomat screen was a blueish fuzz of pixel soup, similar to my original problem, but not exact.
Then I ran the modswapper mode and checked out the picture. The good news is that the picture was clean, it was the one of caesar. The problem is that is was caesar for every civ. Since I did nothing else but add the patch and then the aployton pack I would assume that someone else would have encountered the problem and figured out how to fix it.
I have tried several variations to the civilization.txt and the civ_str.txt, including various file names for the tga files.
Can anyone please tell me how to make the program reconize the various photos for each civ and to show them clearly in the diplomat window ?
Thanks.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:18
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The updg01.tga can be find in the parchment code of the release version this implies that in the alpha version the civ parchment were static for every civ one parchment.
So the qestion would be if you can find more parchments than one in the alpha.
code:
string imageblttype "stretch"
I uess this line is in, because the experimented with the bigger CTP1 one diplomat photos, and had to shrink them down by the game first. Maybe that is the problem of the resync problems, in CTP1 you had a lot of reduced targas for buildings, wonders and IIRC advaces.
code:
string image0 "updf01.tga"
I only wonder about this line, I never found in the release version this image therefore I took a Civ2 image that was converted to CTP1 and renamed it, it showed up with its original size, with the code of the alpha it showed up with reduced size. And after renaming this image and restarting CTP2 it crashed when I opend the dip-wizard, with a nice targa error. I still wonder why the referenced targa is called updf01.tga, is it part of the alpha version? So far I can produce nice screenshots that pretends as the diplomacy picture feature works but nothing more that Activion has already on their CTP2 previev side.
-Martin
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