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scooter mk2
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Canada
Nov 2001 time: 02:18
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Late in the game when I get advanced flght and modern armour, etc.. Obselete units like calvary, jet fighter and bomber are still on the list despite a more advanced unit taking its place. What Civ3 needs is the workshop from SMAC so that the player can remove obselete units from the build list. It would also be cool if in the game we could put together a few different variants of one unit.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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I agree that we should be able to remove cavalry and swordsmen etc. from the build list if we so choose. I guess at least we only see the highest evolutionary unit in the chain.
I disagree with the return of the unit workshop. I thought that while it added to the sci-fi quality of smax, i found it to be quite irritating having to update every unit type with a new discovery, and by the time I usually built a prototype for a weapon, the next advance had come along and yadda yadda. Also, it worked well becuase the weapons and armors were based.on high technology-I can see replacing a laser with a particle impactor on whatever, but I can't see adding a tank's weaponry onto a mounted unit (ok, extreme analogy, i know)
Though, it would be nice to be able to add certain qualities into units like AA or anti-horse etc, but I think that it is better for a civ-game to have units that have inherent skills, rather than tacking them on to anything. (though I did enjoy the aircraft-based colony pods)
Of course, I guess we don't even have that for now 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by skywalker
This is really easy to do. Just make the unit that you want to disappear upgrade to another unit, but don't give the unit the upgrade ability. For example, say you want Cavalry to become obsolete when you get Tanks, but you don't want Cavalry to upgrade into Tanks. In the editor, got to Cavalry in the Units tab, select Tanks in the upgrade box, but leave Upgrade in the abilities box unchecked. Now Cavalry will disappear from the build list when you get Tanks, but you can't upgrade them to Tanks. |
Ah, great tip, this also serves the added bonus of returning the cavalry to the build menu if you run out of rubber or oil, right? good idea, will implement right away
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by player1
DOESN'T WORK!
You could still upgarde those units with SHIFT-U |
I guess, then what is required is a little self-restraint if this method is to be used
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by player1
Or having no problem with AI upgarding Cavalry to Tank. |
True, I wouldn't have a problem with AI doing that. the more challenge the better, eh? and this would make it more challenging on levels where they AI doesn't get extreme advantages.
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