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- Groucho -
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You could have permanent spies. Or you could just have your spy chief run through its rules everytime you send a spy into another empire on an info gathering run. So if you send a spy into the Zulu nation and choose a general info mission (as opposed to destroy improvement, bribe city etc.) - the quality of your spy and a randomn chance should determine how much info you gather (like SMAC when you tap into someone else's datalinks). Your spy chief then tells you if your spy found anything that is identified in its rules as "interesting". This saves you having to go through a bunch of city screens and poke through a bunch of production queues to see what is up (unless you wanted to, of course).
On a side note, this issue makes me think that kind of info your spy should be able to turn up by just poking around in one city should probably be limited by the extent of the commmunications system in the subject civ. In SMAC it makes sense that by tappping into the network you can find all sorts of info - the same paradigm probably shouldn't apply in ancient egypt.
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It is an intriguing idea. I more or less understand the concept of a spy performing its intelligence collection (one time shot), but how would the concept of a "permanent spy" work? Any suggestions?
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