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TinCow
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I go for entertainers to keep all my cities in WLTKD to reduce corruption. If I have extras, I then turn them into tax collectors for the reasons stated above.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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cannon fodder via draft or whip
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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soylent green
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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My Extra Citizens just sit 'round eating bananas... I have to employ some guys juggling Bananas to keep em happy too....
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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It's not that people don't care about the issue, but the specialists producing +1 in whatever is not much to get excited about. I think there maybe mods out there that change that, hopefully firaxis will add another level when the xp comes out that woudl make that level of micromanagement more attractive, I just don't feel compelled to check every city to squeeze out that extra 1 lightbulb or whatever, you know?
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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people are just nuts about Bananas , thats all.
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Ethelred
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I try to have no specialists by balancing out the mines and irrigation.
However I have a found a real use for Scientists under special conditions. If you are in anarchy your Scientists STILL produce flasks. I have discovered new tech this way several times even while still in anarchy. In fact I now turn one pop into a scientist every time I go into anarchy.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:18
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I won't use scientists, as their 1 beaker of science output is very dismal. Once I reach the modern age, there's no need once computers is researched, as research labs and the SETI program seem to give your civ a huge science boost anyway.
Generally, I'll have enough entertainers to keep the city in 'We Love the King' mode indefinitely with the rest being tax collectors.
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Capt Dizle
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All of the extra citizens in my civilization are working on patch version 1.18..we are looking to close some loopholes and exploits that the player uses versus the AI...tentative readme:
*razing cities now transfers all unhappiness to conquerors HQ, this lasts for 40 turns
*leaders now can only be used to create armies
*optimized code to speed up turn times on huge maps for 16 civs for games started on Thursdays
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