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What do you do with the majority of extra citizens? (Time out:0 days after 16-03-2002, 23:28)
Turn them into entertainers.
Turn them into scientists.
Turn them into tax collectors.
Create a balance of two or three of those.
I care more about bananas than extra citizens.
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Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
Question  Old Post 16-03-2002 23:26
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What do you turn extra citizens into? Support Apolyton, buy Civilization 2

When your cities grow over size 20, and you have all those extra people there, what do you do with the majority of them?

Do you turn them into entertainers and try to get tons of happy citizens?

Do you turn them into scientists for a late-game science boost?

Do you turn them into tax collectors for a tax boost?

Or, do you try to create a balance of two (or all) of those?


What I do is turn them into tax collectors. Why?
1. You get extra gold for SS parts and other needs.
2. You can give more commerce to Science. (more important than first one)

So, what do you do?

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:18
  Old Post 16-03-2002 23:40
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I go for entertainers to keep all my cities in WLTKD to reduce corruption. If I have extras, I then turn them into tax collectors for the reasons stated above.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 16-03-2002 23:43
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I have them hunt bananas. For 1 gpt the tax collectors may as well be.

Salve

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:18
  Old Post 16-03-2002 23:51
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cannon fodder via draft or whip

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:18
  Old Post 16-03-2002 23:55
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I mine as many tiles as possible so that no extra citizens appear. If they do appear, I draft them or turn them into workers, move them onto a part of my territory used specifically for this purpose, and nuke them. I actually do this. It's fun to watch great big mushroom clouds.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 17-03-2002 00:14
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I turn them to MINERS.

How?

Turn several Irrigations to Mines so cities never have extra food to gain more then one or two specialists.

That way you gain extra raw 2 shileds (counting as 4 if having Fatory and Powr Plants), instead of one stupid gold or science point.

But, if I have to chosse taxmen is a real person.

Using only one scientist in early game so I could set tax to 100%.


Only drawback is lower popluation, which means lower overal score.
But, I always play to win, not to have "higher score".

watorrey is offline watorrey
Warlord
Rochester, NY, USA
Oct 2001
time: 00:18
  Old Post 17-03-2002 04:28 Visit watorrey's homepage!
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I finally have to ask....

What is it with Apolyton and bananas?

This must be a running joke, but damn... i love bananas.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 17-03-2002 04:34
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Didn't you know? Hunting bananas is what tax collectors are actually doing. Cash crops aren't what they used to be, hence only 1 gpt.

In reality, it is related to an old poll. I didn't see the original, but I often find the banana option to be the best one to vote for. Tune into the Community forum. Look for the Faces of Apolyton interviews. In one coming soon, all will be revealed. Or so I've heard.

Salve

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:18
  Old Post 17-03-2002 04:49
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soylent green

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 17-03-2002 05:19 Visit Immortal Wombat's homepage!
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frogs

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 17-03-2002 06:05 Visit Thrawn05's homepage!
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quote:
Originally posted by asleepathewheel
soylent green




First, I like to pop rush mine:


Then beat them with a stick:

Then make them taxmen!

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 17-03-2002 11:52
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If the governors (even when they aren't on) didn't reset my specialists so often, I might actually try to set them manually. I prefer entertainers for happy faces.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:18
  Old Post 17-03-2002 18:10 Visit Worthingtons's homepage!
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Got spare money?

My Extra Citizens just sit 'round eating bananas... I have to employ some guys juggling Bananas to keep em happy too....

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:18
  Old Post 17-03-2002 18:46
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I usually let the governor take care of that (didnīt see that option in the poll, though, so I didnīt vote). The few times I set them manually, I turn them into scientists.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:18
  Old Post 17-03-2002 19:28 Visit Zachriel's homepage!
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quote:
Originally posted by player1
I turn them to MINERS.


That's what I do also. I engineer cities so that the population is stable at 20, with just enough food. Everything else is made to have as high a shield production as possible.

I don't play for "points," either.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 17-03-2002 21:27
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Chickens. But only when the voodoo is workin!

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
Arrow  Old Post 17-03-2002 22:17
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Increase Your PM Length

So far, bananas is leading the poll with almost half of the vote. Seems that not many care about the issue.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:18
  Old Post 17-03-2002 23:03
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It's not that people don't care about the issue, but the specialists producing +1 in whatever is not much to get excited about. I think there maybe mods out there that change that, hopefully firaxis will add another level when the xp comes out that woudl make that level of micromanagement more attractive, I just don't feel compelled to check every city to squeeze out that extra 1 lightbulb or whatever, you know?

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:18
  Old Post 17-03-2002 23:34 Visit Worthingtons's homepage!
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people are just nuts about Bananas , thats all.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 18-03-2002 03:36
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I try to have no specialists by balancing out the mines and irrigation.

However I have a found a real use for Scientists under special conditions. If you are in anarchy your Scientists STILL produce flasks. I have discovered new tech this way several times even while still in anarchy. In fact I now turn one pop into a scientist every time I go into anarchy.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:18
Wink  Old Post 18-03-2002 04:04
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Scientists for me!

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:18
  Old Post 18-03-2002 08:57
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I won't use scientists, as their 1 beaker of science output is very dismal. Once I reach the modern age, there's no need once computers is researched, as research labs and the SETI program seem to give your civ a huge science boost anyway.

Generally, I'll have enough entertainers to keep the city in 'We Love the King' mode indefinitely with the rest being tax collectors.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:18
  Old Post 18-03-2002 10:53
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All of the extra citizens in my civilization are working on patch version 1.18..we are looking to close some loopholes and exploits that the player uses versus the AI...tentative readme:

*razing cities now transfers all unhappiness to conquerors HQ, this lasts for 40 turns
*leaders now can only be used to create armies
*optimized code to speed up turn times on huge maps for 16 civs for games started on Thursdays

ZigZac is offline ZigZac
Settler
of Beleriand
Feb 2002
time: 13:18
  Old Post 18-03-2002 12:25
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I don't really worry about what to do with my extra citizens, but they usually end up turning into tax collectors.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 18-03-2002 14:48
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Is it possible that the relatively small contributions of specialists reflects an overall desire by the designers for balance. You know, there should be no one single *killer* way to play. Instead, each aspect of the game adds to the sum of the whole. There are many factors contributing to the wealth of nations. Ditto research.

Along those lines, examine corruption. What does it do? It prevents a power from producing 100 Tanks per turn by ensuring that no one will ever have that many productive cities. In a word, balance.

1 gpt, or 1 bpt both limit the usefulness of specialists. You can still get a large bang for the specialist buck when you look across an entire empire, but specialists by themselves are not going to be a deciding factor in the game, unlike some of Civ3's predecessors.

Makes sense to me. Especially since hunting bananas is never an entirely profitable venture. They're tricky, those bananas. Many a tax collector has been lost in their pursuit.

Salve

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