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Boney
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Thailand
Jan 2001 time: 05:18
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Your post is the funniest I have read in ages. Man, the disappearing army, what a laugh.
Are there any ufos in your game?
First time I played that mod I was really pissed off 'cos I never read the readme properly and found that troops and buildings just kept disappearing. Losing those mills before factories were on line spoilt my whole game.
But your prob takes the biscuit, just the thought of it cracks me up.
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allhailcaesar
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Peru, IN, USA
Jan 2001 time: 05:18
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I wouldn't categorize this as "funny" thats for sure, definitely frustrating to say the least. I went from around 250 military units to 100 military units in one turn, and they weren't ancient units. They were cavalry and artillery, etc. the only thing left was ancient units and militia units. Definitely a disappearing army trick. I am way ahead in tech and score, by a very large margin. This is the second game thats been messed up by this. Could I have downloaded to many mods? Are they interfering with each other? Copied over files? Help!!?? Thanks!!
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allhailcaesar
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Peru, IN, USA
Jan 2001 time: 05:18
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Wouldn't know how to mess with slic code, just download mods and use modswapper to choose which to play, have med mod v 2.0 and cradle of civilization, large map etc, quite a few mods. I think the cradle civ starts earlier than 4000bc, like 7Kbc? Turn number this seems to happen on is 550. I do have the latest patch for CTP2. I really enjoy these mods, almost like a whole new game but I probably messed up some where. This hasn't happend on any other mods for me except Med Mod. Can't remember for sure, alot of Civ 3 mixed in with CTP2! Thanks for the reply, I appreciate it.
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