Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > firais got it right with barbs.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:18
  Old Post 17-03-2002 01:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
firais got it right with barbs. Support Apolyton, buy Civilization: The Boardgame

Well.....the barbs are fun on difficult. But what I have trouble with is getting my nieghbors to eradicate encampments within there boundaries. The AI will leave those things alone until they become an issue. So what do you think?

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:18
  Old Post 17-03-2002 01:32 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

I like the overall concept of camps... hordes of barbs... and even ships that patrol the coasts...

But, I would like to see stronger units, both land and sea!

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:18
  Old Post 17-03-2002 04:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

I agree that barbarians should be able to get stronger, and have more advanced units. Say, when all civs discover Bronze Working, the barbarians should then be able to get spearmen. Iron Working, the barbs should get swordsmen (if their camp is on a square with iron), Feudalism would give the barbs pikemen (again, only if the camp is on an iron square) and so on...

Then once they start getting riflemen, they should be called Terrorists (terrorists these days are what terrorize us instead of some gruffy barbarian warparties). Terrorists should be able to appear anywhere, even inside a civ's territory. Their frequency should then depend on the government, with despotism and communism having the highest probability of terrorist insurgence, monarchy in the middle and republic and democracy with the lowest probability (what cause have they got to fight for if they can experience the fullest political freedom anyway? Yet there are still those who would kill people for believing what they don't).

Terrorists should also be able to capture cities (how else would the Taliban get control of Afghanistan? How else would Yassar Arafat have lost control over his people? Certainly, it's terrorists hijacking his people for THEIR gain rather than for the best interests of all humanity). If there are nukes in a city that terrorists capture, whether or not everyone has fission or satellites, the terrorists should then be able to nuke someone (imagine what would happen if the terrorist types in Pakistan overrun the government and took Islamabad. India would surely be no more).

If a single terrorist regime were to capture a certain number of cities, they should then become a civilization of their own with their own ruler made up from a random selection of facial features and names. The cultural group of this 'civilization' should then be defined by the original cultural group of the cities they capture (say if a regime known as the 'Garbagemen' were to capture enough cities to become a civilization with the majority of their cities being captured from a weakened Zulu empire, the 'Garbagemen' civilization would then have the middle-east cultural group derived from the Zulu cities they captured. Then their ruler might be made up with a big nose, moustache, buck teeth and have the name 'Rupert' or something like that (OK, that example is just plain stupid, but its just an example). Or if the 'Redneck' militia were to steal enough cities off the Americans or Iroquois, they adapt the American cultural group when there is a 'Redneckian' civilization. If however they took mostly English cities, they would go European. Chinese cities would make them Asian, etc.

I'll concede that terrorists would make a challenging aspect for AI programmers, as terrorists have a specific agenda, whereas barbarians only have one thing on their minds: looting and plundering. When a terrorist group emerges, they need to have a reason to go against civilizations (eg. religious fanaticism, pro-communism, anti-communism, etc.)

If this is completely feasible, then I'd really love to see it happen. But if not, I'll be content to just live without such huge change.

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:18
  Old Post 17-03-2002 20:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

LordAzreal,

I like those ideas, but Firaxis wont put terrorism in the game. Apparently it is OK to have such attrocities as city razing, but terrorism hits too close to home.

Still, I like those ideas. I particularily like new regimes popping up now and then. My current game started with 12 Civs, and now only 4 of us left. America and Egypt are almost wiped out. That's just not how history should be represented.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:18
  Old Post 17-03-2002 20:51 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

Yeah, hated the barbs on Civ 1/2/CtP/SMAC, but love em now, good ideas.


Ming, you can easily give them stronger units via Editor. Change the Advanced Barbarian unit to Knight, and you've got problems.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 17-03-2002 20:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

quote:
Originally posted by The Rook
I like those ideas, but Firaxis wont put terrorism in the game. Apparently it is OK to have such attrocities as city razing, but terrorism hits too close to home.


It would me more politicaly correct to add Guerilla instead of terrorists.
Like it was called in civ1 or civ2.

Scientia is offline Scientia
Settler
In front of my PC
Feb 2002
time: 00:18
  Old Post 20-03-2002 11:16
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Bring back Partisans Support Apolyton buy from Amazon

I tend to miss the random "uprisings" that used to appear in the form of partisans. The idea of barbarian encampments or villages is nice, but once all land becomes "settled" there's no more barbarians.

Also, it would be nice to see an option to pay barbs to attack other civs (kind of like the 1609 A.D. option of paying pirates to attack other colonies). This way you could keep your potential enemies busy defending their borders and cities while you focus on building infrastructure and city improvements. Of course, your opponents could turn around and do the same to you!

As it now stands, barbarians are far too weak and ineffective in the game. I agree with earlier comments to keep the barbs units "updated" and more in line with the technologies available at the time.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:18
  Old Post 20-03-2002 12:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

quote:
kind of like the 1609 A.D. option of paying pirates to attack other colonies).


Was that a sequel to 1602 AD, or did you just forget? I played the ddemo of 1602, and I liked it, but I couldn't play it properly (it wouldn't let me, it being a demo), and I lost it when I got my new computer.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:18
  Old Post 20-03-2002 22:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Ming
I like the overall concept of camps... hordes of barbs... and even ships that patrol the coasts...

But, I would like to see stronger units, both land and sea!


Privateers, riflemen... i like the idea.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 21-03-2002 00:47 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

a barbarian carrier

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:18
  Old Post 21-03-2002 06:05 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

Yeah I think barbs should advance 25 or 50% slower than the slowest civ. They could represent rebels in the newer ages. That would make them much better.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:18
  Old Post 21-03-2002 08:23
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Re: firais got it right with barbs. Browse Apolyton AD-FREE

quote:
Originally posted by faded glory
Well.....the barbs are fun on difficult. But what I have trouble with is getting my nieghbors to eradicate encampments within there boundaries. The AI will leave those things alone until they become an issue. So what do you think?


I turn of barbs all the time. Here is an example as to why. . .

They can pillage an outpost town MORE THAN ONCE in the SAME turn. And, when doing so, they can grab off more of my gold each pillage. That is stupid, and it is dumber to assume I stash any of my gold in an outpost town! Would YOU??

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:18
  Old Post 21-03-2002 08:52 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Got spare money?

It's either that or when there is nothing left in the city to destroy they raze the city.

Half the game doesn't make sense compared to the "real-world" so let's not go there. I would prefer they get my money as opposed to outright destroying the town.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:18
  Old Post 21-03-2002 10:52
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
I would prefer they get my money as opposed to outright destroying the town.


Well, sometimes (esp. in the early game) it's best to lose your money than the town, but at other times I'd rather lose a size 1 outpost than 1000 or so gold.

Scientia is offline Scientia
Settler
In front of my PC
Feb 2002
time: 00:18
  Old Post 21-03-2002 12:44
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by GeneralTacticus


Was that a sequel to 1602 AD, or did you just forget?


Oops. Good catch. . . 1602 AD. Late night brain freeze apparently on my part.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0416 seconds (91.01% PHP - 8.99% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net