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New Yorker
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New York, New York
Jan 2001 time: 05:12
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i been thinking, should you able to enter an era through research?
the world enter eras through major events & science alone didn't begin new eras such as the industrial revolution or the imperialist era. what i am aiming at is that there should be conditions in a civ that would bring the civ in a new era & other rival civs would follow
example: england has the 3 major factors for industrialization;land, capital & labor. as the industrialization in english takes off it would soon spread to other rivals such as US, France & Germany
it sounds stupid but if you think about it adds realism to the game
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If Los Angleles is the city of angels, then New York's subway system is the cleanest in the world
[This message has been edited by New Yorker (edited January 25, 2001).]
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I kinda like this idea. But it is still kind of confusing, make it more organized.
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This reminds me a lot of how Microsoft's Age of Empires II works.
For example in order for a civilization to advance into another "age" certain events have to be accomplished first:
1. Completed the neccessary research advances (of course).
2. Have a certain size of overall civilization population.
3. Had to have already built certain city improvements.
4. Possibly have to pay a certain amount of gold in order to fund the advancement of your civilization over to the next age or era.
This way a civilization has to do more than just research certain advances inorder to enter another age 
edit: typo
[This message has been edited by wittlich (edited January 26, 2001).]
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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Who cares? It does not do anything for the came. In Ctp1 & 2. all it does is change what your city looks like.
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Give me Liberty, or give me death!
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But AoE does follow the common sense logic that you need to build certain improvements before you can build certain units or move on to another era. Notice I didn't use "age" however age and era to me are one and the same 
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bagdar
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Turkey
Jan 2001 time: 07:12
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Gunpowder and mobile warfare renders the barracks obsolete, do they not? You need new barracks to buikd new units. (without the barracks, they are not veterans, I know) You can use your imagination to think that those certain improvements to build certain units are already in the game, then. Also, since I hate it in Civ II, I don't look at it but in the city view screen of Civ I, granaries and barracks change shape in the later stages of the game. They are adjusted to the new era. The maintanence cost you pay for those improvements include their constant upgrading, and when you discover a new tech, that's when you enter a new "era", in that particular field.
[This message has been edited by bagdar (edited January 27, 2001).]
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