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Zouave
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I certainly do not think that culture needs to be removed, but ...
Has anybody else noticed the time it takes to found a new city after cultural boundaries are already well established? Like in the industrial age. The boundaries have to be redrawn, so it hangs for 10 seconds or so.
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Capt Dizle
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Does this mean I have to eat dirt?
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Capt Dizle
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I still think there are two separate problems and the culture problem is worse than the pathfinding.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:18
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quote: Originally posted by notyoueither
Thrawn05.
Do you ever get 5 or 10 second delays coming out of city screens?
Does moving a worker ever take 10 seconds or so?
Do you use automated workers? How many?
Salve |
Sorry for the late reply, so here goes.
1: Fives seconds usally, but that goes not just for the city view, but for advisors, civiliopedia, diplomatic screen, etc...
2: Before railroads, there does seem to be some sort of a drop in the FPS in the unit movement animations, but nothing that would drive me nuts.
3: I usualy automate my workers (five or ten I don't however), and that takes up the bulk of 25-ish seconds for my turn. On a huge map like Marla's World Map, I tend to make about forty workers during the industrial age to get my railroads up asap. Other wise about 2 workers for every 3 cities I have.
I guess i've been lucky, must be the fact that I turned off the music.
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