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Capt Dizle
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There are two versions of Firaxis explanations going around about the cause of slowdown in the game:
1. Caused by advanced AI pathfinding
2. Caused by culture calculation and map redraw
Some might want us to believe its # 1 but it is almost exclusively #2
Proof:
Once slowdown starts it occurs on exit of city screen during player turn...this is because the culture routines are triggered every time you access it...
No units are moving at this point are they?
Culture, the most despised game concept ever implemented, is the cause of this game breaking flaw.
Firaxis has no choice but to rework the game and remove all aspects of culture so as to restore fun to the genre.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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I agree that the game needs to be sped up, but culture shoudnt be abolished.
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Capt Dizle
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You can have borders without culture, what do you need culture for?
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Capt Dizle
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It is graphical in a sense but it is tied into culture. The borders are drawn based on culture and its a series of mathematical calculations based not only on the culture of an individual city but all surrounding cities. Essentially, every time you or the AI does anything to a city it triggers a check of the culture ratings of every city on the entire map and this is done many times each turn thus the increased time based on the number of cities not necessarily based on map size (except more cities on larger maps) and it has nothing to do with movement which is separate and less important (because its less crippling) issue.
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Capt Dizle
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Aeson, you are referring to the railroad bug, what are the specs of your computer.
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Capt Dizle
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Your config is powerful enough to blow through what I am talking about. What you are experiencing is not as important because few folks are ever going to endure this mess long enough to get to the huge map 500 worker level. But it should be fixed.
What I am lamenting is exactly what you say it is...there is no purpose to the culture calculations being done in this manner, but they are, and this slowdown affects folks on the lower end of the computing power spectrum. Folks with the amount of juice you have don't see this as a problem at all.
It might be unlikely but it is happening.
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DrFell
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When you exit the city screen it redraws the map, the culture routines might be accessed then to display the borders.
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Capt Dizle
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No it does not occur when scrolling. Scrolling is perfectly smooth.
This points to less than optimal code. The routines are triggered when dealing with cities. There lies the problem.
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Capt Dizle
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Aeson, do you see a long pause when the map is redrawn after you take or raze a city. You may not notice this with your computing power.
This kind of event triggers a recalc. It is longer in this case than when I exit a city screen because the map HAS to be redrawn, when I exit a city screen the routines are obvisouly being run but the delay is shorter because the map DOESN'T HAVE to be redrawn. This is the problem, they need to rework the code to take this constant routine out of the loop.
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Capt Dizle
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Cooper you always defend them. I am not calling them stupid, they just made a mistake. I used the "Lie Revealed" stuff just to draw attention to this. If I am mistaken let them go on record and I will eat dirt.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by jimmytrick
do you see a long pause when the map is redrawn after you take or raze a city. You may not notice this with your computing power. |
Ah, so that's what you were talking about. That i have witnessed, and yes it is annoying. Sometimes the pause for me is 30 sec to a minute. So in this case, I concur with you Jimmytrick that it is a problem, but to scrap the whole system? a little harsh for me. And I have a 1.7ghz w/ 384 ram.
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ICMB
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Hmm.
I've *never* seen the slowdowns that I've heard people complain about. It must be something specific to the system config that triggers it.
For what it's worth, I'm on Win2K. I play mostly on a 774mHz CPU with a GF2, and I've had huge maps where I have hundreds of units and never noticed any particular slowdown.
- ICMB
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