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ajli@home
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Los Angeles, California, United States
Aug 2000 time: 05:12
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War should be much different. When an army ventures more than 2 tiles away from th enearest city it will be "uncapable" of receiving food from cities. Soldiers should require food and minerals. In addition, it should be the city the soldier is ADJACENT to, rather than where it was built. If it is not adjacent (2 square distance) then it will use up it's "supply". For example, after 5 moves without being adjacent, a unit will become routed because of famine or drought. Terrain like desert or mountains make it so that they require twice as many resources a turn. This will make invasions to remote dry or high places much harder. The 200% bonus in civ2 doesn't really change the battle much. While it can help, it doesn't really protect the civ.
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Well one things for sure, if there was a supply limit of 2 hexes/squares from a supported city for a given unit, it would make expansionism difficult to say the least.
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Any bets for the rumored August 2001 release date? 
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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