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Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 25-01-2001 19:50
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criminals Put an end to popups!

It has been suggested there be "corporation civs." After hearing about the Texas 7, I thought, what about a civ of criminals? They would have the abilities of spies (killing a citizen, destroying improvements) and would be a super stealth unit. In cities, it would appear as a member of the population. If they struck in a city, they would cause disorder that could only be stopped by building a police station (fear of attack). Also, how to catch a criminal: first, they will automatically die in 5 turns, but, they have 10 moves and can move after attacking. To kill them before the 5 turns, attack them with a military unit or police. Police-unit that can see criminals 2 squares away, only built in cities with a police station. But anyway, when you attack a criminal, they will have a 75% chance of fleeing as opposed to 50% (see a topic I started, Misc. Ideas)

JosefGiven is offline JosefGiven
Warlord
Tavistock, Devon, UK
Jan 2001
time: 05:12
  Old Post 26-01-2001 00:19 Visit JosefGiven's homepage!
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Support Apolyton, buy Call to Power 2

quote:

Originally posted by Jer8m8 on 01-25-2001 09:50 AM
I thought, what about a civ of criminals?

Do you mean a 'criminal' civ government type? Isn't this just Anarchy, as we know it in the game? Or if an organised crime boss rises to the top of society, surely this is Despotism.




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Josef Given
josefgiven@hotmail.com

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:12
Post  Old Post 26-01-2001 00:34
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Support Apolyton or Terrorists Win

Or organized crime is simply the corruption that a government has in a city.

Not that this isn't a good thought, I just don't really want to worry about more micromanaging dealing with escapee criminals running around.

wittlich
Guest

Not Yet
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Post  Old Post 26-01-2001 06:22
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Inflate your Upload Space

I agree with not enlarging the micromanagment aspect of the game. But here's an idea. What about incorporating some of the stealth ideas of the criminal into the spy unit?

New Yorker is offline New Yorker
Chieftain
New York, New York
Jan 2001
time: 05:12
Arrow  Old Post 26-01-2001 08:25
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Got spare money?

Jer8m8, being in New York has gone to your head, cuz come on government control criminals? the only thing that should come close to the unit you described should be like barbarian terrorists or something kind of terrorist

---------------------------
People in New York aren't crazy cuz of the pollution by New Yorkers-its the damn pollution coming from New Jersey
[This message has been edited by New Yorker (edited January 25, 2001).]
[This message has been edited by New Yorker (edited January 25, 2001).]

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Post  Old Post 26-01-2001 08:29 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

A civ of smugglers sounds more likely... a criminal civ would be hard to organize... perhaps a mob or smuggler civ that trades heavily... perhaps...

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Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 26-01-2001 21:44
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Lose 30 kilos (of popups)

What I meant is that the criminal units will not belong to any one civ-they will belong to a "crime civ" that plagues all countries. In ancient times they produce barbarians, and in more modern times, criminals. They do not need cities; they can use your cities as home cities. THEY WOUILD BE AN AI CIV, similar to the idea that corporations would be seperate entities.

bagdar is offline bagdar
Warlord
Turkey
Jan 2001
time: 07:12
Post  Old Post 27-01-2001 01:55
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Support Apolyton, buy Galactic Civilizations

fine with me if these guys don't have their own cities. civ II brought some versatility into Civ I's concept of barbarians. We can expect even newer stuff (like your suggestion, for example) in Civ III.

New Yorker is offline New Yorker
Chieftain
New York, New York
Jan 2001
time: 05:12
Arrow  Old Post 27-01-2001 10:39
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Get a bigger avatar today!

Jer8m8, since you cleared a bit about your idea, i agree on what you suggested, kind of remindes me of my topic on barbarian terrorists

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Now who whats to come to New York?
[This message has been edited by New Yorker (edited January 27, 2001).]

Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 30-01-2001 05:50
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Avatar Enlargement: We've got the solution

Another part of the criminal civ: sea going pirates

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:12
Thumbs up  Old Post 30-01-2001 07:54
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Inflate your Upload Space

Yes! Pirates would be a great idea. I have always hated how the ships that deliver them barbarians never get to land. I think Barbarian Frigates and Caravels should roam the seas as well, preying on mercahnt shipping.

Also: Why should barbarians stop in the modern era? I think a terrorist unit should be made, that is on the side of the barbarians (and fundamentalists, maybe) that has certain abilities and is invisible as per submarine.

wittlich
Guest

Not Yet
time:
Thumbs up  Old Post 30-01-2001 19:28
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Increase the size of your Attachments

Having pirates in CIV3 is an excellent idea!

Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 31-01-2001 10:08
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Enter the AD-FREE zone

Another idea: train robbers. They would either hurt a unit traveling on the railroad or they would stop a unit on the rails and take x gold from your coffers. 1%?

Also works as wagon robbers

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