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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I dont agree with Mr.fun. We need civ3 to be as realistic as possible.
heres my list of units-with buildings:
1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits.
2. Tanks - Steal factory. Steal factorys would be like manufacturing plants.
3. Planes - Steal Factory.
4. Ships - Dry Docks.
5. Missiles - Missile Silo.
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tniem
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Hope College
Apr 2000 time: 00:12
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I just don't think that it is important to have a building to create every type of unit. What happens if we have a unit workshop? Do we need a gun shop and a boot camp to build a rifleman?
The only way that this idea could be implemented is that it would allow you to build a ship while also building a tank and that Airstrip you wanted all in the same city at the same time.
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Keep this in mind: the more realistic and complicated you make something, the more difficult it will be to make the AI act competent. And as CTP2 shows, you can do lots of stuff right - but if the AI is not a challenge and is incapable of using a highly realistic system (CTP2 diplomacy anyone) then the game is shelfware.
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As realistic as possible. Yeah right. Good thing you're not on the design team. 
Anyway, the idea is hardly new. Try Master of Magic or Heroes of Might and Magic where the idea works quite well, and effectively slows down ICS.
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There is one point made that I totally agree with - in order to build ships you should have a dock/dry dock built first...how else was it launched? 
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Exactly Darknight...keep in mind the KISS method 
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