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Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 25-01-2001 19:54
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New? Idea Support Apolyton buy from Amazon

You should need to have certain buildings in order to build certain units. Police need police station, artillary, tanks and airplane need manufactoring plant, ambulance units need hospital, what else? Post your ideas here

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:12
Post  Old Post 25-01-2001 20:06 Visit MrFun's homepage!
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I disagree - makes the game too realistic or complicated.

I'm for historical realism, but only to an extent.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:12
Post  Old Post 25-01-2001 21:00
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Got spare money?

I agree with MrFun. Once trade becomes commonplace it is quite likely that the different components be they weapons, armour, ammunition etc are built in different parts of the country then shipped to wherever construction takes place, particularly if units require population in Civ 3. You wouldn't want to recruit everyone in your main industrial centers.

Diablo, Bro. of Mephisto is offline Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
time: 05:12
Post  Old Post 25-01-2001 23:02
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I dont agree with Mr.fun. We need civ3 to be as realistic as possible.

heres my list of units-with buildings:

1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits.
2. Tanks - Steal factory. Steal factorys would be like manufacturing plants.
3. Planes - Steal Factory.
4. Ships - Dry Docks.
5. Missiles - Missile Silo.

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:12
Post  Old Post 26-01-2001 00:57
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I just don't think that it is important to have a building to create every type of unit. What happens if we have a unit workshop? Do we need a gun shop and a boot camp to build a rifleman?

The only way that this idea could be implemented is that it would allow you to build a ship while also building a tank and that Airstrip you wanted all in the same city at the same time.

Mister Pleasant
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Post  Old Post 26-01-2001 05:01
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Keep this in mind: the more realistic and complicated you make something, the more difficult it will be to make the AI act competent. And as CTP2 shows, you can do lots of stuff right - but if the AI is not a challenge and is incapable of using a highly realistic system (CTP2 diplomacy anyone) then the game is shelfware.

Snapcase on Snapcase
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Post  Old Post 26-01-2001 06:13
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Inflate your Upload Space

As realistic as possible. Yeah right. Good thing you're not on the design team.

Anyway, the idea is hardly new. Try Master of Magic or Heroes of Might and Magic where the idea works quite well, and effectively slows down ICS.

wittlich
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Post  Old Post 26-01-2001 06:32
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There is one point made that I totally agree with - in order to build ships you should have a dock/dry dock built first...how else was it launched?

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Arrow  Old Post 26-01-2001 08:36 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I think Jer8m8's idea is good... but to answer New idea?, it has been posed before.

I dont see why people do not like this; it is in Starcraft and Age of Empires and makes more realism.

Darkknight is offline Darkknight
Prince
in between Q, W, A and S
Nov 2000
time: 05:12
  Old Post 27-01-2001 07:55 Visit Darkknight's homepage!
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Got spare money?

Try colonization needed a drydock to build ships, needed amoury to build cannons.I think this is a good idea but shouldn't be too indepth with only 5 or 6 buildings being necessary to build every unit.

------------------
" mind over body "

wittlich
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Post  Old Post 27-01-2001 21:57
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Exactly Darknight...keep in mind the KISS method

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:12
Post  Old Post 31-01-2001 02:17
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The question becomes with different buildings is it a different building for each unit? Or do you need a barracks for any foot soldiers, a dock for ships, and an airstrip for airplanes?

If its the later and it plays well than I would not be against it. But if is like:

quote:

1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits.
2. Tanks - Steal factory. Steal factorys would be like manufacturing plants.
3. Planes - Steal Factory.
4. Ships - Dry Docks.
5. Missiles - Missile Silo.


than it would seem to be to many buildings just to build some units.

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